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Member Since 20 Apr 2010
Offline Last Active Jun 19 2016 11:01 AM

Posts I've Made

In Topic: E3 Playstation

15 June 2016 - 10:37 AM

As a consumer I'd probably be pissed if I owned a ps4/Xbone :lol:

The majority of consumers however (unfortunately) have no idea what any of this means. Most of them are just happy that as far as they're concerned, their Xbox/PlayStation is better than Jeremy's PlayStation/Xbox.

In Topic: How should I develop this game?

22 May 2016 - 05:16 PM

So, scoping.  If you ask me, in one month, it's probably more feasible to do a pure text-based adventure game.

Even a traditional linear graphical turn-based RPG is possible in a month if you keep it small enough (I've seen a few done in 48 hour game jams).  The coding for these are actually not that complicated, and an experienced non-game programmer shouldn't have too much difficulty with it. The real time consuming part is the content creation.  As well as making the actual assets, there's also map design, level progression, and gameplay to balance.  This is what will probably prove the most difficult for someone without prior game development experience.  

In Topic: Help

14 April 2016 - 01:56 AM

Googling "python beginner tutorial" also returns a lot of results.  I'm not familiar with Python myself so I can't recommend a specific one.

In Topic: The first video game enemy you ever murder.

05 April 2016 - 03:36 PM

It was a long time ago now, so I don't remember what order we got the games in, but I know the first two games I ever played were Munch Man and Parsec. So it would have been the the bad guys in one of those.

In Topic: I would love your feedback on how we can elevate indie developers.

02 April 2016 - 12:23 PM

I read that as "Within our site, we give commercial and indie games the same exposure", not "We give indie games the same public awareness as AAA games in the marketplace"


Fair enough, that does make sense.