'Fraid not. One of the reasons DInput was deprecated is that gamepads and other HIDs are not standardized. If you're concerned about this kind of conflict the best thing to do is to offer custom key-binding support to the user. If you're exclusively concerned with gamepads then consider using XInput instead, as it has become something of a de-facto standard for gamepads on Windows.
KhatharrMember Since 24 Apr 2010
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