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Member Since 02 May 2010
Offline Last Active May 23 2015 08:37 PM

#4877853 Camera movement technique

Posted by on 28 October 2011 - 07:10 AM

I am designing a 3D maze game, and want to let the camera(player) when it hit a wall. Simple as that

I tried making an AABB out of every wall and make a sphere-Box intersection test between the camera and the wall, but it was just too annoying to implement an AABB for EVERY wall in a maze and it didn't work.

How can something like that be made???