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menyo

Member Since 09 May 2010
Offline Last Active Sep 17 2014 10:19 AM

#4913451 Inventory System

Posted by menyo on 15 February 2012 - 02:18 PM

I updated the code, you'll need more references like System.IO for handling files.


#4913441 Inventory System

Posted by menyo on 15 February 2012 - 01:51 PM

Well i can help you with writing/reading XML data in C#.

Let's say this is your item class that uses a string for the type of the item and a int for the player ID.

public class TheData
	{
		public string SomeName;
		public int SomeNumber;
	}

Here is a simple class i could serialize this data into xml and load it back in.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;

class Serializer
	{
		TheData data = new TheData();
		public Serializer(string theName, int theNumber)
		{
			data.SomeName = theName;
			data.SomeNumber = theNumber;
		}
		public void Save(string fileName)
		{
			Stream stream = File.Create(fileName);
			XmlSerializer serialize = new XmlSerializer(typeof(TheData));
			serialize.Serialize(stream, data);
			stream.Close();
		}
		public static TheData Load(string fileName)
		{
			Stream stream = File.OpenRead(fileName);
			XmlSerializer serialize = new XmlSerializer(typeof(TheData));
			return (TheData)serialize.Deserialize(stream);
		}
	}



#4912643 Great looking on screen text, studying successful art styles

Posted by menyo on 13 February 2012 - 10:33 AM

Was just about to say Blue compliments orange very well. Maybe you want to shift the blue more to full blue or even slightly to the red and make it a little bit darker. Make the text itself blue/cyan but keep it bright enough to read correctly.


#4912623 I want to make a game

Posted by menyo on 13 February 2012 - 09:19 AM

Never use IE.... have made websites and browser games in the passed and having to deal with IE as a webdeveloper is a real pain. Get a proper browser like, firefox, chrome, safari or opera.

-edit-
What? -1 rep.....

say this on a web developer board and i'm +100 and twitter ww trending topic Posted Image.

Seriously IE is no good, not for web developers and not for clients, hence the popularity of the other browsers that come with many plugins and tools to suit your needs. Seriously try another browser and you regret giving -rep. The only reason why IE is still popular is that it's already installed and most people stick with it because they never tried anything else.

-edit-
Thanks for +1 :D


#4912602 I want to make a game

Posted by menyo on 13 February 2012 - 08:07 AM

I have a question:

I am currently working with a group of 20 friends. You can consider us as indie game developers. We want to make a fps game but for that we need a little help as we are only at our learning stage. We have figured out how an object is made, textured and animated in 3ds max 2012. We know that XNA game studio 4.0 is good for us beginners as we know visual C#.net quite enough. But we cant figure out four things:

1) How this stuff works from start to end? As in a model is created, textured.........all the way up to the state that the model is programmed to do numerous stuff according to its animated stuff

2) Can you suggest us books so that 3D Graphic Designing, 3D Programming, Audio Editing becomes easy for us.

3) For the programmers: A game can be programmed in only one computer. But i want that our group of programmers should work together on one project instead of one programming and others just looking.

4) Are we lost or are we getting somewhere with this amount of knowledge as yet?

Note: Please dont suggest any game engine nor do we want to make one. We just want to make a game as cool as bf3 and we will work our backs into it to get it done.
Can you help us please? We will be greatful! Posted Image


Regards,
Rayyan Tahir


1. Model, map, texture, rig and animate the object in a (or several) 3D app. Then import the model in you language of choice, for XNA you should export it to .fbx and it will be ready to go to load into a a model instance.

Model themodel;
themodel = Content.Load<Model>("Path/Model_Name");

2. Just get a XNA4.0 book should do the trick.
http://www.amazon.co...rds=xna&x=0&y=0

3. Look into source controll software. Can't help you on that since i never used it.

4. May sound rude, but i think you guys are very lost. It seams there is little knowledge in your team and the target is something as epic as BF. Each of you should target something as epic as PONG first. Did any of you guys finished a small project like that already? On the other hand you might learn a good deal from this but don't expect the project to finish.


#4912592 I want to make a game

Posted by menyo on 13 February 2012 - 07:51 AM

The hard way:

If you have no to very little knowledge i sugest learning about C# first. Get the basics down, this will take you at least a weak or two, if you have plenty of time and dedication. Why C#? well it's a user friendly language with a lot of online content for it. You do have other languages you could pick from, search the forums for info on what to pick if your not sure about learning C#.

If you know the main principles of object oriented programming and feeling comfortable in C# you could start looking for a library that helps you creating a game. A very popular one for C# is XNA it has a very large fan base, i use it myself and i love it. But there are other libraries like SDL. Now you have to learn how to use these libraries and start from the bottom by making something like pong and tetris, you simple can't create a FPS right of the bat. You won't be making a FPS a fraction as good as counterstrike for many many months.

The mediocre way:
Download UDK, it's free untill you release a project. Once you know your way around in this awesome engine you will be able to start jamming levels together upon opening this app. Getting your own FPS out of this takes a little bit more work. In UDK you can do a lot of things visually, i mean without typing any code at all. But learning it's scripting language will help you a great deal in customizing your game. If you know C# you are even more flexible by importing code into UDK.

The easy way:
Use Hammer, it comes with Halflife 2 and CS2 is made with it (also with scripting and most probably adding axtra code to it). But it's the closest you can start off with to make something like CS.

Creating a game is not only about programming. You need models, textures, sounds, music, UI, stories, etc. Your not going to make a full game in a long while and thats why you should start off small. Get familiar with the app your using and start small, by making a game like pong or if you want to use UDK start off with a simple room then add a door then make a trigger for it, etc. There are plenty of tutorials out there for each app i mentioned above. Start learning and be dedicated, if you thought this was easy go open steam pick CS and press play and come back when your ready for it.


#4910280 3ds Max map -- now what?

Posted by menyo on 06 February 2012 - 02:35 PM

Then you should learn d3d or opengl.... But i would really advice you to pickup a library like sdl to speed up work and stop wasting time making your own libraries and engines.

If your new to programming i would advice you to stay away from C++, get into C# it's a much easier language. You would not need C++ for many years and it's much faster to learn. If you are just started learning C++ then prepare for a long long journey till you can get that plane to show up on screen. While you could get C# and XNA and start flying/walking around in a matter of hours (with some experience and a tutorial). When you know C#, you should get into C++ without much problems but C++ is a hard language and really not suited for beginners.


#4910247 3ds Max map -- now what?

Posted by menyo on 06 February 2012 - 01:01 PM

Well you should learn how to program....

Seriously, what language are you using? You could just upload this in UDK and start walking around on your plane in a view minutes....

You might want to look at some skyboxes and how they are implemented.


#4909630 XNA or SFML and OpenGL ?

Posted by menyo on 04 February 2012 - 02:01 PM

XNA let's you go into the game logic right away. Without much prior knowledge of programming i managed to load in a model, setting up the matrices very quickly and i could step into moving it.

Especially with your knowledge the step should be very small to get going with XNA, it's an amazing library. I will certainly recommend it to you.


#4904947 XNA sprite rotation

Posted by menyo on 21 January 2012 - 04:23 PM

Had a really quick look at.What size is your sprite? You hard coded 32 in there. You should use "image.width / 2".

By the looks of it, the above should fix the problem. Is your image 32*32? then it pivots on it's bottom right corner. The origin should be the center of the sprite.


#4904682 Seamless textures in Gimp (Screens Included)

Posted by menyo on 20 January 2012 - 03:19 PM

Is there somekind of clone stamp tool in Gimp? I always use it to erase seems from every kind of texture.

The best way to hide tiling is obviously have more tiles for the same terrain. But letting more obvious details flow from one tile to another really hides the tiling effect, obviously this is very hard to accomplish especially on larger textures. Games like final fantasy really accomplishes this goal very well, but they are working with no more then 32p tiles.


#4901690 Why are challenges fun?

Posted by menyo on 11 January 2012 - 11:19 AM

If all i wanted is a challenge then I would be studying comlicated math on the einstein level until i get some sort of epiphany or maybe I'd even enjoy learning programming.
I don't enjoy programming even though it's challenging, I only like the reward of making something you're interested in with programming... as in a cool game, not just any game.


In every single way the game is the challenge and the reward is the ending. Whatever happens in between, like getting a new weapon for completing a level is obsolete after you are done with the game. Off course the game needs to be fun to engage in the challenge but that was not the question since for some people racing games are fun, for others online FPS and there are even people that are finding fun at studying math up to the einstein level.


#4901453 Starting to get good at spriting?

Posted by menyo on 10 January 2012 - 05:41 PM

It's pretty small but i really like the look of this platform. It consists of 6 tiles since i want the player to walk in the middle (vertically) of the grass. I did this the pixel art way, using 4 green tints 3 rock tints and 3 purple'ish tints to fill up the darker areas between the rocks. I pretty much need 1 or 2 extra mid sections for some variation, then i will work on some walls. The background and character will be a pain though :S.

Posted Image


#4901440 Why are challenges fun?

Posted by menyo on 10 January 2012 - 05:13 PM

Satisfaction for completing a challenge.


#4901438 How to create a free to play game?

Posted by menyo on 10 January 2012 - 05:10 PM

Thats some nice insight jbadams but i think most of the replies miss the intention of the OP. I do not believe he is looking to make a demo of the game but a free to play game with microtransactions. It's like a full game where you can do anything you can but for instance have the option to pay to level up faster. A lot of games especially mmorpg's have this now and you can pay for things like a pet or an outfit so people see you bought something for real money and support the developers. Same goes for Teamfortress with the different hats or Leagues of legend with character skins. It's a very handy method to make your game popular and for those who stick to the game longer buying items feels/gets almost necessary.




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