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menyo

Member Since 09 May 2010
Offline Last Active Mar 31 2013 02:08 PM
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Topics I've Started

My little game project

25 October 2012 - 08:23 AM

Since this section exists i might as well make use of it :D.

After doodling around for 2 years and having made some very basic games and a bunch of unfinished "learning" experiences i decided to do something a lot more interesting. I am creating a hybrid roguelike game that will feel much more like a rpg then those dungeon crawlers. I have been preparing this for quite a while since i have been making all kind of map generators and path finding prototypes in the past view months.

I am looking to find some audience to communicate with. Perhaps to spread the word a little too. For people with similar projects that want to get some more publicity we could exchange links perhaps. Let's get our projects known! I am looking to update at least 2 times a month or after every implemented feature. Would be nice to follow me on twitter too, where i update on minor things that i have just finished or working upon. I will follow back to people interested in games, art and game development.

Even though it is in a early stage, i do have some video progress to show. I am blogging about the inner mechanics of the game but i do try to keep it understandable for people without programming experience.

Go to the first page of my blog! If you like it, i appreciate any tweets, likes, +, digs, etc.

copyright? mechs?

20 October 2012 - 04:03 AM

Hi,
First i like to know if mechs like in mechwarrior are copyrighted? Can i make a robot where a human opperates it from inside at all? Or are just the names copyrighted?

To avoid asking these questions in the future i would like to know how to find out if something is copyrighted. There a list or something online?


So you have no artists/skills/assets?

15 October 2012 - 01:19 PM

I found a awesome thread showing how creative the team of civilization is. Or rather not creative, or rather creative in another form. It pretty much stunned me. Tell me what you think please.

http://forums.civfanatics.com/showthread.php?t=422219

Enemy is dead, now what?

10 October 2012 - 12:03 PM

So i tried looking everywhere for a solid answer for this but there is a lot of contradiction and since i have my own possibly wrong thoughts makes this very confusing.

This pretty much goes for any object i dont use anymore but let's take the enemy object. What should i do exactly if health drops below 0?

Obviously i can put it out of my list, it does not get updated or drawn anymore, but is it still in memory?

Some say this is enough, i doubt this.

Some say i have to null it so the garbage collector takes it on its next run.

Some say i have to make it inherit IDisposable and dispose of it manually.

So what is a good way to handle objects that you wont be using anymore?

Character stat balancing

10 October 2012 - 05:07 AM

Hi,

Currently i am fleshing out some characters in my design document and i was wondering if there where any good rules when giving characters (player and non player) there stats, attributes and skills. I want the game to start fairly easy but increase in difficulty in a steep curve while not making it impossible.

Obviously i can just throw some random numbers in them and tweak them as i test but i was wondering if there are some rules or any documents i could read.

My character system currently works like this:
1) Each character has 8 attributes which alter stats and skills.
2) These attributes are divided for each character as a percentage to give some randomness. Like constitution involves health points.
3) Characters has some base stats to shape it better in the early game.
4) Character have some bonus modifiers to shape them throughout the game.

I was thinking about letting the players damage output/weakness vs enemy damage output/weakness scale linear throughout the game. But the player gains skills and has a human brain vs probably my poor AI.

PARTNERS