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Member Since 10 May 2010
Offline Last Active Jul 01 2014 06:26 PM

Posts I've Made

In Topic: Recommendation for a junior generalist / gameplay programmer portfolio

03 February 2014 - 02:38 PM


I also plan to have a full space shooter clone game with all the bells and whistle ( menu's, highscores, etc).


It's not clear from that whether you're already planning to, but there's something to be said for having a released game. If you can get your space shooter clone out on the Android/iOS app store, then it shows you've got that all-important finishing skill.


this is something I will consider , but I really haven't commit to it as quality of some art assets I use are not really production quality , but its not out of question for me to replace them with some production quality assets. 

In Topic: Looking for the game engine.

31 July 2012 - 11:21 PM

Welcome to out great community, you will have fun here and be able to meet some very friendly and smart people Posted Image

Oh gave you a vote up in order to be fair. After all you became a member yesterday and could hardly had any chance of getting into all the rules about asking questions that fast.

You mean I can't be the mean old hage? What is this world coming to!!!

In Topic: C# composition issue

16 May 2012 - 09:50 PM

It would help if you provided some more information on what you're using these classes for. From the code above - you have an class that contains another class and neither of them really do anything at the moment nor are they forming a (nontrivial) data structure to solve some problem... Not really much to critique on.

A couple things to note though:
1) You don't need to call Dispose() if you're dealing with managed objects. In fact... I don't think it even does anything as the GC will still clean them up whenever its in the mood. Dispose() really only works for unmanaged objects and still only marks the object as available for the GC to clean up when its in the mood. Of course - I have no clue if you're dealing with managed or unmanaged objects with the information provided, but a list of unmanaged objects is rare in C# so I thought it worth noting.

2) Just from your naming of things... What is the purpose of your class "Object"?.. Other than to contain another class called "Component". The naming is -way- too general in my opinion.

The object name is meant to just be generic as a placeholder. also IDisposeable explicitly gives that class control of when marking objects ready of GC. I think I solve the issue that I was getting stuck on with the design pattern I am trying to create though , thanks.

In Topic: iPod and iPhone development.... Where to start?

13 April 2011 - 11:54 PM

depends on perference , but you basically need to read up on objective-c unless you go the route of using unity or udk . both you will still need a apple developer account in order to deploy builts to test on the actual device, and you will need a mac to upload your apps

In Topic: which is fastest way to inverse a number in c++?

18 January 2011 - 01:56 AM

This article outlines several other methods.

Yes but that article, that function sets up some other variables and thus it is slower.
The fastest way to batch process is to use MMX for integers and SSE for floats using the CPU.

The GPU way would be way faster. Use CUDA or OpenCL.

No it should be done in the cloud with HTML and variables.

made me chuckle. All this hype about the cloud can get pretty silly.