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Oluseyi

Member Since 13 May 2001
Offline Last Active Today, 12:58 PM

Posts I've Made

In Topic: Early Stage Platformer Feedback

24 April 2015 - 03:20 PM

  1. What moves, and what doesn't move?
  2. What's harmful, what's inert, and what's helpful?
  3. How clearly are all of the above communicated while both objects and the level are in motion (scrolling)?

Almost everything is a mid-tone of gray. Like Ashaman73 says, the contrast is on the low side. Using a greater range of value to separate objects more clearly, and then adding even just a single hue at different saturations, e.g. for atmospheric perspective, can do a lot.

 

Examining your image close up, I noticed that you had shadows for the platforms. That's excellent! But because the shadows are pretty much the same color, as well as projected straight down, they're not terribly visible or helpful gameplay cues.

 

I took the liberty of making some minor, very quick adjustments to your image to illustrate what I'm talking about:

platformer-revised.png

 

I added some blue tints to your ninja; red to objects that are harmful—the bullets, the spikes; and different grades of orange-yellowish tints to the platforms and background, to give them a measure of atmospheric perspective. I also added drop shadows to the platforms and the bullets, so that they get called out to the eye.

 

Again, I've done this without knowing any details of your game design, but my recommendation is to think along these lines and see if subtle additions can't do a ton for your graphics. Cheers!


In Topic: Organimetal Graphics

24 April 2015 - 10:54 AM

Any feedback for this?  I would appreciate it.

 

It looks kinda dark. How does it perform when the game is being played, with dozens of enemies and hostile projectiles on the screen? More than anything else, the primary function of all graphics in bullet hell games is to accurately communicate the state, position, direction and speed of each on-screen element.


In Topic: Anybody left from the 2003 crowd?

28 October 2013 - 09:27 PM

 

 

What happened to Oluseyi, is he still around? I used to see his nickname quite often in the days.

Oluseyi *is* his name (not just a nickname). I think he's still active on the IRC channel, but I almost never visit there so I can't say for sure.

 

 

Haha, now I feel stupid...

 

I remember the story about leaving without keys in the night and having to break into his own apartment. hehe

 

As I was just telling Promit on IRC, I saw those pictures about a year ago. I've lost that drive now, either as part of an overzealous cleaning out or in a moving mishap. Oh, well…

 

/me waves :-)


In Topic: XR-H21 Spaceship model (Feedback please)

27 August 2011 - 08:04 AM

Looks pretty good. I just wanted to raise a separate thought/issue: if technology in your game setting has advanced to the point where we can have single-occupant fighter-style spacecraft, then we probably also have energy-based projectile weapons, which eliminate the need to carry discrete ammunition for guns as well as the possibility of running out of ammo. This is why the Star Treks and Star Warses of the world use "blasters" and "tachion cannons" and "phasers."

Nice work so far! Posted Image

In Topic: Suggested QR Code for GDnet

27 August 2011 - 07:41 AM

GDC merch - stickers, refrigerator magnets, whatever!

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