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ZwodahS

Member Since 11 May 2010
Offline Last Active Apr 13 2014 09:32 PM
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Posts I've Made

In Topic: Question regarding Box2D

08 April 2014 - 06:01 AM

I played around with it today and I realized that it is a full fledged physics simulation and I don't think I need the full feature of a physics simulation in my game.

I also think that it is overkill if I use it just for collision detection.

 

However, I will think about all the things that I will possibly need and see if any of them requires good physics engine.

 

Thanks for the discussion =D


In Topic: Question regarding Box2D

08 April 2014 - 12:43 AM

Thanks a lot for the reply. I thought so. What about using Box2D just for collision detection ? or it is just easier to do AABB.


In Topic: Pokeclone mechanic opinions...

20 March 2014 - 12:51 PM

I wrote quite a bit but I am not sure why it isn't here... hmm let me write it again =). (if anyone saw that post in another thread, please let me know)

 

Firstly, let me remove the bio term since this mechanic is not really reflected in real life.

 

So let us call the thing that give us the stats boost or ability "Enhancement"

 

Each creature can have different slots for enhancement. For simplicity sake, let us use number. You can use different body parts as name for slot if you want =).

 

So say we have 10 slots for enhancement, different creatures can have different slot available to them.

For example, creature A may have Slot 1 3 5 7 9 while creature B have 2 4 6 8 10.

You can make the slot species based or individual based, that is up to you.

 

So now say we have 2 enhancement, one gives ATK+1, while the other gives ATK+30.

Since the first one is pretty weak, it can be allowed in all 10 enhancement slot.

The second one is pretty powerful, so we only allow it to occupy a specific slot, say 3.

So creature A can inherit the second ability since it has slot 3, while creature B can't

 

The breeding goes like this.

When 2 parents mate, you pool together all the Enhancement available for them.

Then you go through each enhancement (order to be discuss later), and for each enhancement, choose a slot to occupy, based on what is available and what is possible. So if the enhancement needs to be in slot 2 or 4 , but the creature has only slot 2 or if slot 4 is already occupied, the enhancement goes into slot 2. 

 

The order to iterate the pool can be either be randomized or using a priority system. 

 

On top of these, you can also have a unexpressed enhancement.

So for example, parent A have ATK+1 trait in slot 3, and an unexpressed ATK+30 trait in slot 3. When mated, the ATK+30 trait is also added to the pool of enhancements. This gives the child a chance to get the ATK+30 trait, even though both the parents doesn't expressed it. The player can deduce that one of the parent have it unexpressed, and can proceed to try to find out which one.

 

It is entirely up to you how much information you want to give your player =).

I personally think that this mechanic is too complicated, which is why I think is a bad idea. You can look at it and see how much of it is useful =D.

Remember, the best system is not when there is nothing to add, but nothing to remove.

This probably added too much to it.

 


In Topic: Pokeclone mechanic opinions...

18 March 2014 - 04:09 AM

Nevermind =). I suddenly think it is a bad idea, just ignore what I say =D


In Topic: Pokeclone mechanic opinions...

17 March 2014 - 03:25 AM

Let me add some ideas to this =) it is getting very interesting.

 

How about allow them to occupy different "spot" in the DNA. This can be the limiting factor when breeding.

 

Let us start by having 5 spot in your DNA for various genes. Different genes can occupy different spot, some can occupy more, some less.

In general, the more powerful that gene is, the more specific the spot is.

 

So say I want to build a monster with SUPER high attack, I might want to seek out parents that have good attack genes that occupies all 5 spots.

 

When a child inherits from parents, the parent's genes will be inherited into the spots, and one of them will be chosen. The other one will still be in the child, but will not be expressed. 

The player should always be able to see what the expressed genes are, but should not be allowed to see the hidden genes. This can be done by skin color, etc. Perhaps you can even make the different spot represent different body parts, and each of them have different color based on what the gene in that spot is.

 

Just a random idea =D


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