I'm surprised no one has mentioned particle simulation yet, nvidia has a nice demo available as part of Gameworks (there is also a compute based water simulation as well in the samples collection). Compute is also great for parallel sorting, though for a game this is a little less applicable unless you sort and then use the data purely on the GPU.
NecrolisMember Since 12 May 2010
Offline Last Active Sep 23 2016 09:52 AM
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