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Necrolis

Member Since 12 May 2010
Offline Last Active Yesterday, 05:59 PM

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+1Logged inYesterday, 02:04 AM
+1Logged inOct 18 2014 11:52 PM
+1Logged inOct 17 2014 12:19 AM
+1Voted up Why not use UE4?Oct 16 2014 02:51 AM
+1Logged inOct 16 2014 02:14 AM
+1Logged inOct 15 2014 01:04 AM
+1Voted up Voxelization fails when surface is practially parallel to axisOct 14 2014 02:30 PM
+1Logged inOct 14 2014 02:06 AM
+1Logged inOct 13 2014 01:05 AM
+1Logged inOct 12 2014 01:57 AM
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+1Logged inOct 03 2014 02:45 AM
+1Logged inOct 02 2014 04:09 AM
+1Logged inOct 01 2014 02:18 AM
+1Logged inSep 30 2014 02:21 AM
+1Voted up Temporal coherence and render queue sortingSep 27 2014 02:04 PM
+1Voted up Volume Rendering: Eye Position to Texture Space?Sep 27 2014 02:03 PM
+1Logged inSep 27 2014 02:36 AM
+1Voted up NVidia vendor hack "makefourcc NVCS"Sep 26 2014 03:30 AM
+1Logged inSep 26 2014 03:12 AM
+1Logged inSep 25 2014 04:40 AM
+1Voted up New trends in gaming: voxels are the key to real-time raytracing in near-term futureSep 23 2014 03:00 AM
+1Logged inSep 23 2014 02:59 AM
+1Logged inSep 22 2014 03:59 AM
+1Logged inSep 17 2014 01:13 AM
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