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SnakeMaster

Member Since 19 May 2010
Offline Last Active May 06 2014 04:58 AM

Posts I've Made

In Topic: Trying to merge SFML and BOX2D with Eclipse

06 May 2014 - 04:18 AM

Yes. Describe what exactly you did and what error messages you are getting. The description "keep messing up" is useless without a crystal ball.

 

Sorry i edited my previous reply. There you can see the Error message. I tried to aim my Cmake to the build folder in Box2D and tried to Configure on Eclipse CDT4


In Topic: Trying to merge SFML and BOX2D with Eclipse

06 May 2014 - 04:14 AM

 

Sorry for the double post. But tried what was explained on the post. I still haven't achieved to make it work on eclipse. I keep messing up the Cmake part.

 

Any advice on that?

 

The Error Message from Cmake:

 

CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.

CMake Error: CMake was unable to find a build program corresponding to "MinGW Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.

CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_C_COMPILER_ENV_VAR

CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_C_COMPILER

CMake Error: Could not find cmake module file: S:/Box2D_v2.3.0/Box2D/Build/CMakeFiles/2.8.12.2/CMakeCCompiler.cmake

CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_CXX_COMPILER_ENV_VAR

CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly.
Missing variable is:
CMAKE_CXX_COMPILER

CMake Error: Could not find cmake module file: S:/Box2D_v2.3.0/Box2D/Build/CMakeFiles/2.8.12.2/CMakeCXXCompiler.cmake

CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage

CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage

Configuring incomplete, errors occurred!


In Topic: Trying to merge SFML and BOX2D with Eclipse

05 May 2014 - 07:34 AM

 

Thank you for the feedback 

 

I'm gonna try it and report if theirs any kind of issue or problem


In Topic: learned c++, now what?

04 July 2013 - 05:38 PM

So recently I learned c++ pretty well, I wouldn't say I am proficient in it, but I think that will come with experience. I then tried unsuccessfully to install SDL and eventually just forgot about it because I was busy with school. but now it is summer so I have time to work on the game I want to make ( a simple 2D jumping on endless platforms kinda thing ). where should I start? and if anyone could point me in the direction of some resource that would be great! thanks smile.png

Now you start small. You start learning to use C++ with different Frameworks. Like i seen from a earlier comment, SDL or Alegro. Just for the start don't pass your limits and think you can link a multiplayer ability to the game that easy :-) im talking out of experience.

 

I tried it myself thinking it was easy and had to retry it over 15 Times till it worked properly. So just start small like i said. Make a Winodws, draw a image or even text. Try moving a sprite or make some collissions. Look at how a Game Loop exactly Works.

 

If you need a start help i got a great articel from the gamedev.net

http://www.gamedev.net/page/resources/_/technical/game-programming/game-programming-snake-r3133

 

From own experience, this was the first game i made with SDL and to be honest im proud this articel was here to teach me, and im thankfull for the owner aswell.

 

So check it out :) and i hope i could help you


In Topic: Is it Important to have a Concept for a Game?(Small/Medium/Large)

04 July 2013 - 05:29 PM

Sorry for the Late reply been having alot to do with Finals at school and such. 

 

Anyways i been reading true most of the comments and surely been suprised how many kinda overlap each other. 

 

I mean sure you need a Concept for making a AAA Title. But thats not my goal at the moment, im just really aiming for somethign simple. Lets say: I want a game to be 2D side scrolling, with a multiplayer abillity and customizable maps. First questione is, is it a medium game or just a small hobby game? Second is it needed aConcept for such a thing or can you just ...

 You can have some code lying around, slap it together into a prototype and play with some ideas. 

Do the same as coderx said. Or would you need a whole new different approach? Im sorry if im making this Topic abit to long on you guys, but i wanna completly understand why a Concept is here and when exactly is it needed to be used. 

 

If you are curios why im so focused on this Concept thing, i will explain it to you. 

 

I been lately (After i get some free time to study video games) testing out minecraft and researching its Java Code. I even went so far to look at how Notch exactly planned or even came to this idea. It is funny but in the video i saw, he was really not planning anything or going anything after the plans to make the game fully working. He just created hes game to match hes needs without following any Concept he planned first out. But then i thought... So wait...If Minecraft is like Medium game it would need a Concept because of its multiplayer features, modelling and so on... So why can someone like Notch just manipulate anything in the engine without following any strict Concept?

 

Like i said im sorry for making this Topic so hard on you guys im jus trying to fully understand it

 

For all the others the replied already. Im very gratefull for your anwsers and im Thankfull for the ammount of help you gave me already. But some questiones have been anwserd and new ones appeard. So i hope you can still support me here and try to make me understand what Concepting a game truly is :)

 

Yours Truly

 

Snake(Enigma)


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