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21 April 2013 - 04:19 AM
hi,
try to write your shader code in hlsl and then compile it, and also try to compile your code with slimDx or with native directx.
17 March 2013 - 12:48 AM
Hi,
try this :
Matrix Trans = Matrix.Translation(5.463,0,-20);
Matrix RotX = Matrix.RotateX(DegreeToRadian(90.7396));
Matrix RotY = Matrix.RotateY(DegreeToRadian(0));
Matrix RotZ = Matrix.RotateZ(DegreeToRadian(0));
Matrix Scale = Matrix.Scaling(1,1,1);
TransformMatrix = Scale * RotX * RotY * RotZ * Trans;
This worked for me with XSI exporetd Collada.
13 March 2013 - 01:37 PM
With x64 i got no error but nothing rendered!!!
13 March 2013 - 01:05 PM
I got this error "Attempted to read or write protected memory. This is often an indication that other memory is corrupt."
at the following line of code:
IntPtr pFW1FontWrapper = C_FW1_CreateFontWrapper(pDevice11,fontFamily,locale,mipLevels,anisotropicFiltering,disableGeometryShader);
13 March 2013 - 12:11 PM
Thanks Erik!
I want to do with class ,l will try this.
,