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hossainiir

Member Since 23 May 2010
Online Last Active Today, 06:27 AM
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Posts I've Made

In Topic: DX11 Shader compilation error

21 April 2013 - 04:19 AM

hi,

try to write your shader code in hlsl and then compile it, and also try to compile your code with slimDx or with native directx.


In Topic: How to build mesh position Matrix from COLLADA file?

17 March 2013 - 12:48 AM

Hi,

try this : 

 

Matrix Trans = Matrix.Translation(5.463,0,-20);

Matrix RotX = Matrix.RotateX(DegreeToRadian(90.7396));

Matrix RotY = Matrix.RotateY(DegreeToRadian(0));

Matrix RotZ = Matrix.RotateZ(DegreeToRadian(0));

Matrix Scale = Matrix.Scaling(1,1,1);

 

TransformMatrix = Scale * RotX * RotY * RotZ * Trans;

 

This worked for me with XSI exporetd Collada.


In Topic: FW1FontWrapper in SlimDX

13 March 2013 - 01:37 PM

With x64 i got no error but nothing rendered!!!


In Topic: FW1FontWrapper in SlimDX

13 March 2013 - 01:05 PM

I got this error "Attempted to read or write protected memory. This is often an indication that other memory is corrupt."

at the following line of code:

IntPtr pFW1FontWrapper = C_FW1_CreateFontWrapper(pDevice11,fontFamily,locale,mipLevels,anisotropicFiltering,disableGeometryShader);


In Topic: FW1FontWrapper in SlimDX

13 March 2013 - 12:11 PM

Thanks Erik!

I want to do with class ,l will try this.

,


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