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Syerjchep

Member Since 23 May 2010
Offline Last Active Mar 31 2014 04:46 PM

#5142597 OpenGL program doesn't start on other peoples computers.

Posted by Syerjchep on 27 March 2014 - 09:12 AM

OK, first run, default settings:

0	: Program started.
0.00	: 4 quotes read.
0.00	: Could not find prefs file, creating with defaults.
0.30	: del --- c2 out of scope --- 
OpenGL error: 1280
0.33	: OpenAL: No Error
0.33	: Networking initalized.
0.33	: Initalized.
0.33	: Using glew version: 1.7.0
0.33	: AMD Radeon HD 6450
0.33	: ATI Technologies Inc.
0.33	: 4.0.12430 Core Profile Context 13.152.1.8000
0.33	: 4.30
0.33	: Opengl version used: 4.0
0.33	: del --- c2 out of scope --- 
OpenGL error: 1280
Before shaders...
Shaders allocated.
Vertex shader length: 2230
Fragment shader length: 7481
0.33	: Compiling shader: shaders/StandardShadingVertex.glsl
v1
v2
v3
0.37	: Vertex Error Message Size: 0,0
terminate called after throwing an instance of 'std::logic_error'
  what():  basic_string::_S_construct null not valid
Second run, LOG_SHADERS 0 .................................. IT WORKS! smile.png
0.33	: Vertex Error Message Size: 0,0
0.33	: Compiling shader: shaders/StandardShadingFragment.glsl
0.34	: Linking program.
0.36	: 
8.38	: UDP opened, address resolved.
8.88	: UDP opened, address resolved.
9.38	: UDP opened, address resolved.
16.49	: Window closed!
16.49	: OpenAL: No Error
16.64	: 0 frames ran.
16.64	: 16.6419 current time.
16.64	: 16.643 seconds elapsed.
16.64	: 0 fps average.
0	: Ended program.

Wow man, thanks a ton!
Can't believe all this time it had nothing to do with OpenGL at all lol


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