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Member Since 23 May 2010
Offline Last Active Aug 03 2012 04:00 PM

Posts I've Made

In Topic: Problem making a button in flash

19 December 2010 - 09:08 AM

I think I'm doing everything wrong, because I don't want to create a new button actually. But I have given up on using document class and I'm just going to use the timeline instead. But thank you for replying at leat. :)

In Topic: Bricked 2 [Puzzle] (Finished Game)

28 September 2010 - 04:41 AM

Oh, I see. And you are probably right about that as it's made in SDL with very few windows functions.

@Unbird & Szecs
Yeh, I've learnt that I should give the user a little introduction to the game now. I forget to write that you are unable to move until you touch a solid block again, in the manual.

No, you don't have to take them. But if you manage to win the game easily, you can try the challenge of completing all the levels with all the peaches. And yeh, these thingies are actually peaches. But when I think about it, I did design the levels with focus on the peaches, so I haven't really tested the game without taking the peaches.

Thanks. :)
I haven't been looking very much into SDL_Mixer's functions. But you are right. That would have been a nice effect on the music.
And yeh, I'm changing a bit too much between mouse controlling and keyboard controlling. I should either stick to one of them or let you use both.

[Edited by - kake_fisk on September 28, 2010 2:41:20 PM]

In Topic: Bricked 2 [Puzzle] (Finished Game)

25 September 2010 - 03:40 AM

Thank you for the comment. And yeh, I've worked really hard on polishing the game. I don't think there are any bugs in the game, because I've tested it like a houndreds of times.

I'm not a very big fan of sharing my code with others. But if you tell me which OS you are using, I can maybe manage to port the game to your system. And thanks for your interest by the way.

Hehe, I thought that was obvious. In my newest game, there was also a guy that didn't understand that you jumped with space in a platform game. Maybe I'm just too used to game controls or something. In my next game I'll try my best to explain to the user how the controls work. Maybe some tutorial levels in the beginning or something.

In Topic: [C++] Xor encryption

25 May 2010 - 09:36 AM

Ah, okay. I see. :)

In Topic: [C++] Xor encryption

25 May 2010 - 02:11 AM

That was it! I sat the binary flag the wrong place. But I don't see why I need to put parenthesis around the addition. You said it yourself, plus has higher precedence than xor. And one more thing I don't understand is why I actually write/read in binary.

But it does work now. Thanks everybody who has replied and helped.