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AlexKhomich

Member Since 24 May 2010
Offline Last Active Mar 01 2011 02:42 PM

Topics I've Started

Drawing Thick Stroked Polylines

13 February 2011 - 03:34 PM

Hi everyone,

Seems I have a tasks which is too hard for me Posted Image. I need a help with implementation of algorithm for drawing smooth thick stroked poly-line with DirectX9. It should be well balanced between performance and quality. Do you have some suggestions or know some good articles, tutorials how to do it?

My current implementation is simple: poly-line is drawn as set of separate segments. But it produces choppy joints. Posted Image

Posted Image

C# Game Engine

06 February 2011 - 04:24 PM

Vortex2D.NET engine version 0.8 becomes beta1. Stable version is planed at the end of February.

Few words about project: opensource (MIT), C#, Direct3D9, shaders, great architecture and API, very fast!


Release highlights:
  • Resource management system
  • Flexible path management functionality
  • Vortex Scene Framework (VSF)
  • Performance Improvement 50%-200%
  • Integration with Farseer Physics Engine
  • Complete Documentation
  • Cool demos based on shaders
Any kind of feedback is very appreciated! Thanks for attention!

"Fire Demo" powered by Vortex2D.NET

04 February 2011 - 04:41 PM

One of Vortex2D.NET users have made very cool demo of fire using pixel shader. It can be used by everyone for learning a way how to implement realistic phong blinn lighting and fire with hot air distortion effect in 2D game. Bonus: 3D fire sound.
Waiting for your feedback and impressions Posted Image.

Original post with download links at engine's blog.

P.S. Another great news: Vortex2D 0.8 should be released this month. There are a lot of new cool features which I'll describe later.

[.net] Vortex2D.NET Game Engine - new release 0.6 beta is out

31 May 2010 - 09:31 AM

Hi .NET guys!

Original post.

Did anyone try demos, review code? What is your impression, recommendation?

Vortex2D.NET - brand new 2D game engine for .NET

25 May 2010 - 12:35 AM

Hi everyone! I'm creator of brand new opensource .NET based 2D game engine called Vortex2D.NET (http://vortex2d.codeplex.com). It is written with C++/CLI and C# and uses Direct3D9 for hardware graphics acceleration. The primary aim of this project is to deliver simple, intuitive, easy to use but powerful tools for creating 2D games of any type for wide specter of developers: from beginners to professionals. Key features of engine: - Rich sprite drawing functionality - Built-in HLSL/assembly shader support for advanced effects - Great performance - Good set of helper classes to organize game flow (scenes, states, planning timeline etc) - Flexible particle system framework with Visual Particle Editor for default implementation - Stack based world transformations (translating, rotating, scaling) - Easy-to-use multitexturing - XML-based content loading (in progress) Currently engine in alpha but first beta release is scheduled on May 31. There are few things are worth to try: - Gameplay demo of Pacman with cool particle and shader effects - Visual Particle Editor. It is in development process but already could be a god toy. All downloads are available on home page of http://vortex2d.codeplex.com/ I really hope for your support and will very happy to get comments, feedbacks and advices. [Edited by - AlexKhomich on May 27, 2010 12:26:58 AM]

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