Could you extend the wind emitter into a wind generator system? I mean you have to model the wind external from the shader in order to keep the vegetation in sync, what if you did something as simple as generating a series of spheres that modeled where the wind is coming from and apply the wind force from the nearest sphere to the vegetation. You then could control the expansion rate/direction of the wind spheres to get that gusting behavior.
Just spit balling here, the problem interests me.
SeaboltMember Since 26 May 2010
Offline Last Active Apr 29 2015 10:37 AM
Programmer for three years working across all current gen platforms.
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People do things other than code?