Okay, I didn't notice anything odd in the code. But by looking that video I noticed that your world scale is enormous compared to that grid (it's not possible to scale that grid, is it?). What units are you using? It's known that too small units can cause jittering when using inappropriate contact offsets. There's something in the documentation about this and here: http://www.nvidia.com/object/physx_knowledge_base.html (it's for the previous version but probably still valid).
fanwarsMember Since 27 May 2010
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