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Member Since 31 May 2010
Offline Last Active Oct 04 2012 06:52 AM

Posts I've Made

In Topic: Texture zooming on ATI card jumpy

02 October 2012 - 05:25 AM

Excellent brainworking!

Seems to work, the u,v coordinates needs some fine-tuning for the texture to be on exactly correct position.

Thank you very much!

In Topic: Texture zooming on ATI card jumpy

02 October 2012 - 02:23 AM

Tested a bit more.. When zoomin in enough, a single texture pixel is drawn on window at size of 16x32 pixels, it won't get any larger after that. With NVidia at this level, the zooming is fine and one can zoom in more.

In Topic: [SlimDX] Surface not properly drawn with transparency

05 May 2011 - 06:04 AM

The problem was, that I didn't draw the transparent item to the valid buffer at all..

In Topic: [SlimDX] MeasureString with "MS Outlook" font crashes

15 March 2011 - 02:05 AM

How are you passing UTF7 data to the MeasureString function?

I read the passed String as follows:
String strField = m_enc.GetString(aField).Trim();
where m_enc is System.Text.Encoding.UTF7 and aField is byte array (byte[]). aField byte value range is between 32 (space)..117(w) for "L. Edward" (if i remember correctly, but in the limits of 7-bit ASCII anyway).