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tupeltaja

Member Since 31 May 2010
Offline Last Active Oct 04 2012 06:52 AM
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Topics I've Started

Texture zooming on ATI card jumpy

02 October 2012 - 02:05 AM

Morning all,

When drawing a texture, which is zoomed in a lot (get pixelated), the texture starts jumping all around on ATI Radeon HD 4600 card. Same application with NVidia Geforce 9500 GT and some Quadro card seems to be zoomable in a lot deeper before similar glitch. Also on NVidia the jumpyness begins smoother. Window size is normal desktop, no dual screen, no fullscreen.

It seems, when drawing coordinates for texture are at about to exceed 16 bit limits, the behaviour start to occur.

Texture size 2048x1024.

When the width of draw rectangle is about 33k x 25k (varies due zooming), the jumping starts.

We use SlimDx, if that should matter, and this occurs at least on Win7 64bit.

Any quick workarounds or should we crop the image on certain zoom level when ATI cards are used?

Thank you in advance.

DirectX9 and WPF D3DImage

25 June 2012 - 07:01 AM

Morning all,

I have a simple question and couldn't find certain answer. FYI, I could get SlimDX example using mixture of DirectX9 & DirectX10 and WPF D3DImage class working fine.

Is it possible to use pure DirectX9 to render to D3DImage surface?

Using DX10 would require too much rewriting, so it's not an option at this time.

Thank you very much.

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