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Arcand

Member Since 04 Jun 2010
Offline Last Active Jan 14 2013 02:55 PM

Topics I've Started

Thinking of starting up an idea, looking for comments, thoughts, etc.

12 January 2013 - 12:50 PM

So my idea is pretty simple on the outside, I want to start a website that can connect the people who make resources for games - models, textures, sound files, etc. with the growing number of people that are trying to make there own indie game. Where it gets confusing is the thought that puts it all together - I would have a lawyer friend of mine write up a legal document saying that if the indie developers dont put the artists name in the credits, they would get fined some obscene amount of money for plagiarism, there-by making the enticement for the artists to be getting there name as an independent artist - and there work - deeper in the community. The thought is to remove the concept of money so that indie developers can focus more on the game they are making and a bit less on the costs.

 

This is, however, an afterthought I had over the past few weeks and I havn't thought out much of it. Im under the impression I would have to go to the kick-starter type websites to fund its creation and the (severely reduced) lawyer fee for the legal stuff, and the continuing funding I havn't thought out yet passed the point of possibly asking for donations for the servers, etc.

 

Please share what ever this message has brought up in your thoughts, I will be checking this forum and possibly others like it all day.

 

Alexander Arcand.


seriously newbish question :)

04 January 2013 - 04:35 PM

can you encapsulate a vector inside another vector? im trying to make five "rooms" each with nine "sections", that being the 8 directions and the center, but I just realized that I have no idea if I actually can, and if so, how :-), I want to be able to access and modify the strings within the room(section) easily.

 

I hope this makes sense, I am new to programming.

 

thx.


looks like I remember less than I thought... *smiles*

09 July 2012 - 08:10 AM

in this code segment im getting an invalid conversion error on everything from ships[1][1] to ships[5][1]... why is this?

using namespace std;
#include <iostream>
#include <string>
int main()
{
    const int CLASS = 6;
    const int NAME = 15;
    char ships[CLASS][NAME];
    ships[1][1] = "Frigate";
    ships[2][1] = "Destroyer";
    ships[3][1] = "Cruiser";
    ships[4][1] = "Battleshop";
    ships[5][1] = "Dreadnaught";
   
    cout << "Ship types as follows:\n";
    cout << ships[1] << endl
		 << ships[2] << endl
		 << ships[3] << endl
		 << ships[4] << endl
		 << ships[5] << endl;
    cin.get();
    return 0;
}

Can someone point me to the newb corner? =+)

08 July 2012 - 03:37 PM

OK so, ive been wanting to make my own mini games for a while, about a year or so back I tried programming, decided to do the opposite and tried out maya (3d graphics), now im back to wanting to try programming again. Im planning on starting at the bottom, so "its gonna be a while" responses are unnecessary :) ALTHOUGH I would much appreciate some resources such as books that I could torre-*ahem* I mean purchase and such as so fourth! thanks!

Qt creator's Opengl libraries vs Opengl itself

04 January 2012 - 02:40 PM

is there a difference? a friend wants to run me through the basics of opengl but hes talking about doing it in Qt creator where many functions are labeled with a "q", something he says means its implemented into qtcreator... should I bite the bullet and get Qt creator? is there really a big difference between the two?

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