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Member Since 06 Jun 2010
Offline Last Active Today, 01:56 AM

Posts I've Made

In Topic: Pipeline Configuration for Post-Processing Shaders

Yesterday, 02:59 AM

Drawing without a vertex buffer is a common idiom for fullscreen quads.  See Using the Input-Assembler Stage without Buffers on MSDN for a description and sample code.

In Topic: SDL for OpenGL

23 July 2014 - 12:50 PM

Also I did include the SDL 2.0.3 .h/.dll/.lib files in the correct places.


The error you're getting indicates that you actually didn't.

In Topic: Textures tear at distance

22 July 2014 - 01:33 PM

Should I modify the depth buffer size, too?


Yes, do this too.


A 16-bit depth buffer is woefully inadequate.  All hardware for the past 15-odd years is absolutely guaranteed to support either 24-bit (with 8 unused), 24-bit (interleaved with 8 for stencil) or 32-bit depth buffers.  There's nothing to gain from using 16-bit unless you want to run on an ancient original 3DFX or some weird mobile platform.

In Topic: Issue with OpenGL demo using Catalyst Drivers (Linux and Windows)

22 July 2014 - 10:01 AM

I'm currently using 7 as point size. The idea is to have points render at 1 pixel less than the

grid cell (currently 8) to render a proper grid.


OK; why I'm saying this is that there are certain things in OpenGL (OS is totally irrelevant here) where a GL_VERSION mandates support for a feature, but the hardware may not actually be able to support it.  In order to claim compatibility with that GL_VERSION, the driver must emulate it in software.


I'm suspecting that you're hitting one of those cretain things here, so the first thing I suggest is that you drop your point size to 1 and re-test.

In Topic: Christian games

22 July 2014 - 09:57 AM

The instant I see the word "Christian" I see red.


It's a bit of an extreme reaction, but what I would advise to the OP is that interest in this kind of "Christian" thing really only exists in the US.


Outside of the US, I think you're going to have a very small number of people actually interested in such a proposition.  If you're happy enough to proceed on that basis then by all means continue; otherwise you'll probably be wanting to rethink your approach.