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mhagain

Member Since 06 Jun 2010
Online Last Active Today, 05:52 PM

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+1Logged inToday, 01:20 AM
+1Voted up Strange GLSL Behavior (Debug vs Release)Yesterday, 05:34 AM
+1Logged inYesterday, 03:33 AM
+3Using GLM with Direct3D11Sep 29 2014 05:23 PM
+3Casting a double to an IDirect3DDevice9*?Sep 29 2014 01:36 PM
-1Voted down glTexCoordPointer with two or more texuturesSep 29 2014 06:04 AM
+1Logged inSep 29 2014 12:25 AM
+1Voted up why using Matrices all the time ?Sep 28 2014 06:27 AM
+3why using Matrices all the time ?Sep 28 2014 05:59 AM
+1Logged inSep 28 2014 02:00 AM
-1Voted down Reading a texture inside if statementSep 27 2014 02:11 AM
+1Logged inSep 27 2014 02:06 AM
+1Logged inSep 26 2014 12:43 AM
+3DX12 - Documentation / Tutorials?Sep 25 2014 03:40 AM
+1Voted up Best comment everSep 25 2014 03:17 AM
+1Logged inSep 25 2014 01:07 AM
+3Backup Software for Small TeamsSep 24 2014 12:16 AM
+1Logged inSep 24 2014 12:07 AM
+3DX12 - Documentation / Tutorials?Sep 23 2014 09:49 PM
+1Logged inSep 23 2014 12:35 AM
+3DX12 - Documentation / Tutorials?Sep 22 2014 12:20 PM
+3DX12 - Documentation / Tutorials?Sep 22 2014 12:19 PM
+1Logged inSep 22 2014 02:49 AM
+1Logged inSep 21 2014 10:06 AM
+1Logged inSep 20 2014 03:34 AM
+3Skybox issueSep 19 2014 07:21 AM
+1Logged inSep 18 2014 06:05 PM
+3DX12 - Documentation / Tutorials?Sep 18 2014 12:47 PM
+1Logged inSep 18 2014 12:10 AM
+3DX12 - Documentation / Tutorials?Sep 17 2014 11:31 PM
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