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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 06:29 PM
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+1Logged inToday, 06:29 PM
+1is glEnableVertexAttribArray redundant?Today, 05:03 PM
+3is glEnableVertexAttribArray redundant?Today, 05:03 PM
+3is glEnableVertexAttribArray redundant?Today, 11:05 AM
+3is glEnableVertexAttribArray redundant?Today, 12:02 AM
+3is glEnableVertexAttribArray redundant?Yesterday, 07:25 PM
+1Logged inYesterday, 06:15 PM
+1Voted up Custom view matrices reduces FPS phenomenallyYesterday, 01:22 AM
+3Custom view matrices reduces FPS phenomenallyApr 21 2014 09:57 PM
+1Logged inApr 21 2014 06:56 PM
+1Voted up Custom view matrices reduces FPS phenomenallyApr 21 2014 10:08 AM
+1Voted up Custom view matrices reduces FPS phenomenallyApr 21 2014 06:42 AM
+3Optimising my rendererApr 20 2014 07:32 PM
+3Optimising my rendererApr 20 2014 07:29 PM
+1Logged inApr 20 2014 06:00 PM
+3glDrawElements gives me Unhandled exception when closingApr 20 2014 03:03 PM
-1Voted down Custom view matrices reduces FPS phenomenallyApr 19 2014 06:42 PM
+1Voted up Custom view matrices reduces FPS phenomenallyApr 19 2014 06:42 PM
+1Logged inApr 19 2014 06:34 PM
+3Custom view matrices reduces FPS phenomenallyApr 19 2014 05:25 PM
+3d3dcompiler_47.dllApr 19 2014 02:21 PM
+32D Rendering using DirectX 11Apr 19 2014 08:16 AM
+3wglChoosePixelFormatARB for MSAA very slowApr 19 2014 04:22 AM
+3How can I move models if glTranslate is deprecated?Apr 19 2014 04:18 AM
+1Logged inApr 19 2014 02:28 AM
+32D Rendering using DirectX 11Apr 19 2014 01:08 AM
+310-bit MonitorsApr 18 2014 09:07 AM
+1Logged inApr 18 2014 12:41 AM
+310-bit MonitorsApr 17 2014 08:13 PM
+310-bit MonitorsApr 17 2014 05:57 PM
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