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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 01:58 PM

Reputation Earned

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+1Logged inToday, 07:44 AM
+3OpenGL Vs MonogameYesterday, 11:03 AM
+1Voted up OMSetRenderTargets is very slow on my machine.Yesterday, 10:35 AM
+1Logged inNov 20 2014 06:29 PM
+3SPEED: glUniform Vs. uniform buffer objects.Nov 20 2014 06:22 PM
+1Voted up OpenGL Vs MonogameNov 20 2014 07:12 AM
+1Logged inNov 19 2014 06:06 PM
+3So Many Texture Units!Nov 19 2014 03:54 PM
+1Voted up Orthographic Projection, width/heightNov 19 2014 01:38 AM
+1Logged inNov 18 2014 07:16 PM
+1Voted up view frustum culling particle effects?Nov 18 2014 04:58 AM
+3Mutiple VAOs and VBOsNov 18 2014 04:57 AM
+1Logged inNov 17 2014 06:39 PM
+1Logged inNov 16 2014 06:17 PM
+1Logged inNov 15 2014 06:32 PM
+1Logged inNov 15 2014 05:57 AM
+1Logged inNov 13 2014 07:55 PM
+3Multipass rendering with depth compare EQUALNov 13 2014 04:45 AM
+1Logged inNov 13 2014 02:21 AM
+3What's the best way to do 2D graphics in DirectX?Nov 11 2014 11:13 PM
+1Logged inNov 11 2014 07:15 PM
+1Logged inNov 11 2014 03:59 AM
+3Mutiple VAOs and VBOsNov 11 2014 03:23 AM
+3Mutiple VAOs and VBOsNov 10 2014 11:26 AM
+1Voted up Multipass rendering with depth compare EQUALNov 10 2014 10:35 AM
+1Logged inNov 09 2014 06:16 PM
+1Logged inNov 09 2014 06:45 AM
+3Mutiple VAOs and VBOsNov 08 2014 09:22 PM
+3Mutiple VAOs and VBOsNov 08 2014 04:52 PM
+1Voted up Unwanted blendingNov 08 2014 04:45 PM
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