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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 04:08 AM

Reputation Earned

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+3Next-Gen OpenGL To Be Shown Off Next MonthToday, 04:50 AM
+3Next-Gen OpenGL To Be Shown Off Next MonthToday, 04:35 AM
+1Logged inToday, 02:52 AM
+1Logged inYesterday, 09:12 AM
+3Sprite batching performanceFeb 28 2015 09:58 AM
+3Sprite batching performanceFeb 28 2015 09:58 AM
+3Is it time to upgrade to Dx11?Feb 28 2015 05:15 AM
+1Logged inFeb 27 2015 09:03 PM
+1Logged inFeb 27 2015 02:58 AM
+3Creating context with older versionsFeb 26 2015 07:23 PM
+1Voted up GLSL; return statement ...Feb 26 2015 04:06 PM
+3Creating context with older versionsFeb 26 2015 03:18 PM
+1Logged inFeb 25 2015 06:23 PM
+1Voted up How do game engineers pack their data?Feb 25 2015 11:49 AM
+1Voted up How do game engineers pack their data?Feb 25 2015 11:49 AM
+3Texture updates: something I'm missing or driver quirk?Feb 24 2015 10:04 PM
+3Sprite batching performanceFeb 24 2015 10:03 PM
+1Logged inFeb 24 2015 06:02 PM
+3Is it time to upgrade to Dx11?Feb 24 2015 05:37 PM
+1Voted up How to disable depth write?Feb 24 2015 02:34 PM
+3Sprite batching performanceFeb 24 2015 12:32 PM
+1Voted up Is it time to upgrade to Dx11?Feb 24 2015 12:11 PM
+3Is it time to upgrade to Dx11?Feb 24 2015 11:57 AM
+3Texture updates: something I'm missing or driver quirk?Feb 24 2015 10:50 AM
+1Voted up Max performance and supportFeb 24 2015 10:08 AM
+1Voted up Moiré pattern brick texture tillingFeb 24 2015 07:22 AM
-3Is it time to upgrade to Dx11?Feb 24 2015 07:04 AM
+3Is it time to upgrade to Dx11?Feb 24 2015 03:01 AM
+3Is it time to upgrade to Dx11?Feb 24 2015 02:28 AM
+1Logged inFeb 24 2015 01:32 AM
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