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mhagain

Member Since 06 Jun 2010
Online Last Active Today, 03:11 PM

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+3Passing normal, tex coord of vertex from vertex shader to fragment shaderToday, 01:09 PM
+3Cross platform GPU computation for real time ray tracing rendering engine!Today, 03:38 AM
+1Logged inToday, 01:37 AM
+3Passing normal, tex coord of vertex from vertex shader to fragment shaderYesterday, 10:45 PM
+3Passing normal, tex coord of vertex from vertex shader to fragment shaderYesterday, 08:41 PM
-3Passing normal, tex coord of vertex from vertex shader to fragment shaderYesterday, 08:16 PM
+3Copy 2D array into Texture2D?Yesterday, 07:27 AM
+3Cross platform GPU computation for real time ray tracing rendering engine!Mar 30 2015 10:06 PM
+3Copy 2D array into Texture2D?Mar 30 2015 10:05 PM
+3SetTexture questionMar 30 2015 10:04 PM
+1Logged inMar 30 2015 06:00 PM
+3What are your opinions on DX12/Vulkan/Mantle?Mar 30 2015 03:41 AM
+1Voted up Copy 2D array into Texture2D?Mar 30 2015 01:18 AM
+1Logged inMar 30 2015 01:15 AM
+3Copy 2D array into Texture2D?Mar 29 2015 05:25 PM
+3Nothing visible when doing indexed drawingMar 29 2015 01:21 PM
+1Logged inMar 29 2015 03:43 AM
+1Voted up Geometry Shader Blank ScreenMar 28 2015 11:50 AM
+3Global ConstsMar 28 2015 10:58 AM
+1Voted up Direct3D 12 documentation is now publicMar 28 2015 04:25 AM
+1Logged inMar 27 2015 09:18 PM
+3Global ConstsMar 27 2015 03:12 PM
+3Global ConstsMar 27 2015 10:11 AM
+1Voted up Global ConstsMar 27 2015 09:06 AM
+3What are your opinions on DX12/Vulkan/Mantle?Mar 27 2015 12:28 AM
+1Logged inMar 26 2015 06:55 PM
+1Voted up Direct3D 12 documentation is now publicMar 26 2015 05:30 AM
+3What are your opinions on DX12/Vulkan/Mantle?Mar 26 2015 03:10 AM
+1Logged inMar 26 2015 02:13 AM
+1Voted up Efficient way to check which lights belong to which meshes?Mar 25 2015 05:21 PM
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