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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 03:42 AM

Reputation Earned

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+1Logged inYesterday, 06:44 PM
+1Voted up Extremely weird, illogical bug. Part of false if clause executed.Yesterday, 01:55 AM
+1Logged inYesterday, 01:52 AM
+1Voted up Extremely weird, illogical bug. Part of false if clause executed.May 28 2015 10:38 AM
+1Voted up Extremely weird, illogical bug. Part of false if clause executed.May 28 2015 10:37 AM
+1Voted up Extremely weird, illogical bug. Part of false if clause executed.May 28 2015 10:37 AM
+1Logged inMay 28 2015 01:29 AM
+1Voted up OpenGL vs DirectXMay 27 2015 04:43 PM
+3IG + Nvidia, IG fasterMay 27 2015 01:22 PM
+3IG + Nvidia, IG fasterMay 27 2015 01:06 PM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?May 27 2015 11:18 AM
+1Logged inMay 27 2015 02:05 AM
+3OpenGL vs DirectXMay 26 2015 05:06 PM
-1Voted down OpenGL vs DirectXMay 26 2015 01:14 PM
-1Voted down OpenGL vs DirectXMay 26 2015 01:14 PM
+1Logged inMay 26 2015 01:41 AM
+1Logged inMay 25 2015 01:57 AM
+1Voted up How to Bind a sampler into a location In HLSL D3D9May 23 2015 07:17 PM
+1Logged inMay 23 2015 07:13 PM
+3win32 cpu render bottleneckMay 23 2015 03:52 AM
+1Logged inMay 23 2015 03:28 AM
+3HLSL and 4x3 mulMay 22 2015 05:20 PM
+1Voted up degenerate trianglesMay 22 2015 05:10 PM
+3glMapBufferRange Confusion: Orphan VS Unsync Flag and FenceMay 22 2015 12:03 PM
+1Logged inMay 22 2015 03:23 AM
+3win32 cpu render bottleneckMay 21 2015 02:09 AM
+1Logged inMay 21 2015 02:00 AM
+3ID3D11Buffer::GetDesc() performanceMay 20 2015 06:59 AM
-1Voted down win32 cpu render bottleneckMay 19 2015 08:58 PM
+1Logged inMay 19 2015 08:57 PM
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