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mhagain

Member Since 06 Jun 2010
Offline Last Active Yesterday, 05:31 PM

Reputation Earned

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+3IDEs vs editorsYesterday, 07:54 PM
+1Logged inYesterday, 03:23 AM
+3IDEs vs editorsApr 24 2015 06:28 AM
+3IDEs vs editorsApr 24 2015 03:36 AM
+1Logged inApr 24 2015 01:54 AM
+3IDEs vs editorsApr 23 2015 03:57 PM
+3IDEs vs editorsApr 23 2015 03:39 PM
+1Logged inApr 23 2015 01:46 AM
+3Normal Map Generator (from diffuse maps)Apr 22 2015 12:43 PM
+3do float operations give different results in different GPUs?Apr 22 2015 12:40 PM
+1Logged inApr 22 2015 01:47 AM
+3Normal Map Generator (from diffuse maps)Apr 21 2015 05:22 AM
+1Logged inApr 21 2015 12:57 AM
+1Voted up Remaking Mario 64 from scratch, how long?Apr 20 2015 11:40 AM
+3How to set large array to shader in C++ (D3D9, ps_3_0)Apr 20 2015 03:37 AM
+1Logged inApr 20 2015 01:48 AM
+3DirectInput8 instead of XInputApr 19 2015 08:24 PM
+1Voted up Why high level languages are slowApr 19 2015 12:15 PM
+3Normal Map Generator (from diffuse maps)Apr 19 2015 04:04 AM
+1Logged inApr 18 2015 07:56 PM
+3Normal Map Generator (from diffuse maps)Apr 18 2015 09:11 AM
+1Logged inApr 18 2015 04:31 AM
+1Logged inApr 17 2015 09:51 AM
+3DXGI Alt+Enter behaves inconsistentlyApr 16 2015 06:29 PM
+3How to set large array to shader in C++ (D3D9, ps_3_0)Apr 16 2015 06:29 PM
+3How to set HLSL constant table without D3DX in D3D9Apr 16 2015 06:28 PM
+1Voted up Array realloc sizeApr 16 2015 09:30 AM
+1Voted up Array realloc sizeApr 16 2015 09:30 AM
+1Logged inApr 15 2015 07:34 PM
+3How to set HLSL constant table without D3DX in D3D9Apr 15 2015 01:01 PM
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