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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 11:37 AM

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+3Putting a calculation in the vertex shader vs. pixel shaderToday, 12:51 PM
+1Voted up Putting a calculation in the vertex shader vs. pixel shaderToday, 10:54 AM
+1Voted up OpenGL 5 - Release?Today, 08:26 AM
+1Voted up OpenGL 5 - Release?Today, 06:37 AM
+3Putting a calculation in the vertex shader vs. pixel shaderToday, 06:33 AM
+3Putting a calculation in the vertex shader vs. pixel shaderToday, 04:31 AM
+3Putting a calculation in the vertex shader vs. pixel shaderToday, 04:14 AM
+3Putting a calculation in the vertex shader vs. pixel shaderToday, 03:57 AM
-1Voted down Funniest line of code ever ?Today, 02:47 AM
+1Voted up Funniest line of code ever ?Today, 02:47 AM
+1Voted up Putting a calculation in the vertex shader vs. pixel shaderToday, 02:42 AM
+3Putting a calculation in the vertex shader vs. pixel shaderToday, 12:02 AM
+3Putting a calculation in the vertex shader vs. pixel shaderYesterday, 07:06 PM
+1Logged inYesterday, 06:05 PM
+1Logged inYesterday, 03:00 AM
-1Voted down c++ directX app crashesNov 26 2014 02:48 AM
+1Voted up c++ directX app crashesNov 26 2014 02:48 AM
+1Logged inNov 26 2014 02:45 AM
+1Voted up Vertex buffer object issueNov 25 2014 03:55 PM
+1Logged inNov 24 2014 07:00 PM
+1Voted up Funniest line of code ever ?Nov 24 2014 10:19 AM
+1Logged inNov 24 2014 02:29 AM
+1Logged inNov 23 2014 03:22 AM
+1Logged inNov 22 2014 07:44 AM
+3OpenGL Vs MonogameNov 21 2014 11:03 AM
+1Voted up OMSetRenderTargets is very slow on my machine.Nov 21 2014 10:35 AM
+1Logged inNov 20 2014 06:29 PM
+3SPEED: glUniform Vs. uniform buffer objects.Nov 20 2014 06:22 PM
+1Voted up OpenGL Vs MonogameNov 20 2014 07:12 AM
+1Logged inNov 19 2014 06:06 PM
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