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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 06:26 AM

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+1Logged inYesterday, 06:48 PM
+1Logged inYesterday, 08:53 AM
+3Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Yesterday, 04:06 AM
+1Voted up Windows ProgrammingAug 28 2014 10:56 AM
-3Moving from dinput to RAW input (mouse)Aug 28 2014 06:56 AM
+3Moving from dinput to RAW input (mouse)Aug 28 2014 05:25 AM
+3Difference between Hardware vertex processing and Software vertex processing?Aug 28 2014 02:24 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 12:51 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 12:48 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 12:48 AM
+1Logged inAug 28 2014 12:43 AM
+1Voted up Abstract away the API?Aug 27 2014 05:09 PM
+1Voted up OpenGL - glReadPixels returns incorrect valuesAug 27 2014 10:09 AM
+1Logged inAug 27 2014 10:08 AM
+1Logged inAug 26 2014 11:09 AM
+1Logged inAug 24 2014 11:16 PM
+3Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Aug 24 2014 07:37 PM
+1Voted up Direct3D Setting the State of Line Widths and Point SizesAug 24 2014 06:49 AM
+1Voted up Avoiding unnessecary if/else choice in loop for Virtual CameraAug 24 2014 03:05 AM
+1Logged inAug 24 2014 03:02 AM
+3Can You Copy a ID3D10DepthStencilView To a ID3D10DepthStencilViewAug 24 2014 01:22 AM
+1Logged inAug 22 2014 06:29 PM
+3SPEED: glUniform Vs. uniform buffer objects.Aug 22 2014 11:46 AM
+3Can You Copy a ID3D10DepthStencilView To a ID3D10DepthStencilViewAug 22 2014 02:16 AM
+3Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Aug 21 2014 11:21 PM
+1Logged inAug 21 2014 06:31 PM
+1Logged inAug 21 2014 01:53 AM
+1Logged inAug 19 2014 06:53 PM
+3Switching from XNA to DirectX9 for 2D platformerAug 18 2014 08:40 PM
+3Backup Software for Small TeamsAug 18 2014 08:14 PM
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