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mhagain

Member Since 06 Jun 2010
Offline Last Active Today, 03:18 PM

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+3MipMap count : counter or math is better ?Today, 09:45 AM
+3Light Shader ManagementToday, 08:34 AM
+3Light Shader ManagementToday, 08:29 AM
+3Light Shader ManagementToday, 06:00 AM
+1Logged inToday, 01:13 AM
+3win32 cpu render bottleneckYesterday, 04:19 PM
+1Voted up C++ signed char and unsigned char questionYesterday, 02:05 PM
+3Light Shader ManagementYesterday, 12:37 PM
+1Logged inYesterday, 01:59 AM
+1Logged inJul 05 2015 02:47 AM
+1Logged inJul 04 2015 02:23 AM
+3Using D3D11_QUERY_OCCLUSIONJul 03 2015 01:44 PM
+1Logged inJul 02 2015 08:36 PM
+3Java Integer and Double memory questionJul 02 2015 07:31 AM
+3Java Integer and Double memory questionJul 02 2015 02:41 AM
+1Logged inJul 02 2015 01:44 AM
+3Java Integer and Double memory questionJul 01 2015 11:55 PM
+3Java Integer and Double memory questionJul 01 2015 09:51 PM
+3Java Integer and Double memory questionJul 01 2015 06:54 PM
+3Java Integer and Double memory questionJul 01 2015 06:38 PM
+1Java Integer and Double memory questionJul 01 2015 06:38 PM
+3Java Integer and Double memory questionJul 01 2015 05:45 PM
+3Java Integer and Double memory questionJul 01 2015 05:14 PM
+3Java Integer and Double memory questionJul 01 2015 05:12 PM
+1Logged inJul 01 2015 11:51 AM
+1Voted up best way and source for learning openGL and DirectXJun 30 2015 11:49 AM
+1Voted up Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 06:15 PM
+1Logged inJun 29 2015 06:13 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 05:48 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 02:09 PM
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