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Mr_P3rf3ct

Member Since 06 Jun 2010
Offline Last Active Oct 01 2014 07:19 PM

#5035660 [Question] Artists

Posted by Mr_P3rf3ct on 22 February 2013 - 08:50 PM

To be honest, pixel art is complete different than drawing on paper. It's all about math based drawing. You have to know where to put the right number of pixels to make the shapes you want. Eye for color? Yes you need that. If you don't know anything about lighting or shading you're going to fail. But yeah, it's easy to do, if you know those things. It's just really time consuming. Reason being, you're drawing pixel by pixel. It's really rewarding when you get a sprite sheet and you character is moving around though. 

 

As far as finding an artist, just like the other guy said, look in the classifieds section. I'm an artist looking for work btw ^_^




#5032417 Having Trouble with Character Profile

Posted by Mr_P3rf3ct on 14 February 2013 - 06:22 PM

Wow that was a big turn out! You guys all have nice advice. I appreciate it, I really do. I'm going to take note of the options listed and put them in effect tomorrow night, if not tomorrow morning. Thanks guys! GameDev is filled with helpful people. So glad I made a profile here. (^_^)




#5031896 Having Trouble with Character Profile

Posted by Mr_P3rf3ct on 13 February 2013 - 11:26 AM

I drew a character for my 3d modeler. The problem comes in, with the fact that I can't draw the same character from side view and have all the features match up. I'm pretty sure there are some tips or tricks that help with this kind of thing. I'll even post the picture here.

 

 

Umm, if you don't like how I draw that's fine. I don't need to hear that. I didn't ask for opinions on my artwork. Just info on how to make the side view line up. 

 

 

Thanks in advance.

 

DSCN0107.JPG




#5027581 Questions on graphic design programs for games

Posted by Mr_P3rf3ct on 31 January 2013 - 11:48 AM

Dude, don't listen to him.

Wow.

Mr_P3rf3ct, you're hardly the authority on industry art practices, so please don't try and sound like it.  It's pretty rude to knock someone's information aside like that, especially given their comparable experience to your own.

 

For someone to say that you have to use Photoshop to be an artist, yeah I'm knocking that aside. That complete bs. If that was the case, there wouldn't be CS Paintor, GIMP, Paint Tool SAI and all the other programs. It comes down to preference. If they want a specify file type, as long as your program allows you to export in required format you're fine.

 

I never said I was some artist guru. But from the artists I've have conversations with, all in the industry, you're not REQUIRED to use Photoshop. It's just the one that has pretty much everything you could want. That's why a lot of artists use it. Unless you're an artists with years of experience, please don't try and undermined me like that again. I'm asking nicely. 

 

& B. Cullis, you were being so helpful in the other thread. Why like this now?! Lol




#5027307 Questions on graphic design programs for games

Posted by Mr_P3rf3ct on 30 January 2013 - 03:07 PM

That is not really correct. Companys often need art which meets certain specs, even if you make kickass art, your art could get declined due to not meeting the requirements.

 

I'm pretty sure the clients don't care what you use as long as they like the product you produce

Some examples:

- pipeline issues (they integrate the art into their pipeline, e.g. the need all textures in a certain layered, psd file).

- format issues (they need scaleable art like svg and not raster art).

- style issues (they need a certain art style, e.g. toon instead of photorealistic)

 

That's all wrong. A lot of artists don't even use layers. So if they wanted things to be layered, they would have to tell you ahead of time. Let it be noted that GIMP has layers. And anything else they wanted they would let you know ahead of time. A lot of the things you brought up make no sense at all.

 

-Style issues? That's all comes down to the artist, not the program they use... smh

 

Dude, don't listen to him. You can use whatever you want, but A LOT of professional artists use Photoshop. If they want specs from photoshop, you can easily draw in your preferred program, upload it in photoshop, do some small revisions and there goes the specs. It's not like you absolutely have to use photoshop. Not everybody learns it.




#5027303 Pricing Question

Posted by Mr_P3rf3ct on 30 January 2013 - 03:00 PM

What I decided was that I would charge him $10/hr since I'm just a student & that I would work on it for 2 hours a day for 1-2 weeks. Good decision? Bad decision? The pricing is still in the negotiation stage.




#5026239 Advice On How I'm Doing So Far...

Posted by Mr_P3rf3ct on 27 January 2013 - 07:35 PM

Hello,

 

Well, I've gotten a lot set up in the past few days. All of this was put on the back burner while I tried to push to get into an art school. Now that I've turned in my updated portfolio, I have time to sit back and answer my requests for services. 

 

I've spread my roots, so to speak. I've got profiles on: LinkedIn, Skype and Mumble. By spread my roots, I mean planted seeds. I'm working on building relationships and getting references so my transition from school into the industry will be smoother. 

 

At the moment, I'm working with a studio called Abyssal Studio. You could probably find them here on GameDev. Now this is where my question comes in. Although I'm working with Abyssal Studio, I'm trying to get some side freelance work done. Do you think what I've done up to this point and my choice to freelance while in a studio good ideas?




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