Jump to content

  • Log In with Google      Sign In   
  • Create Account


We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Member Since 07 Jun 2010
Offline Last Active Apr 02 2012 09:58 AM

Posts I've Made

In Topic: Radeon vs nVidia rendering - game issue

23 March 2012 - 12:42 AM

yes thats right, I have noticed this after writting last post :) Thank you so much for help. These layout location is so useful thing:)

In Topic: Radeon vs nVidia rendering - game issue

21 March 2012 - 01:15 PM

I'm trying to use laoyut + location but radeon gives error:

Shader compilation: Vertex shader failed to compile with the following errors:
ERROR: 0:4: error(#132) Syntax error: 'layout' parse error
ERROR: error(#273) 1 compilation errors. No code generated

This error is for example here:
#version 330

in layout(location = 0) vec2 in_Position;
in layout(location = 1) vec2 in_TexCoord;
uniform mat4 modelViewProjectionMatrix;
out vec2 txCoord;
void main()

		txCoord = in_TexCoord;
	    gl_Position= modelViewProjectionMatrix*vec4(in_Position,0,1);
#version 330
in vec2 txCoord;
uniform sampler2D tex;
void main()
		gl_FragColor=texture2D( tex,  txCoord );
What am I doing wrong? And why NV doesn't get any error?

In Topic: Radeon vs nVidia rendering - game issue

20 March 2012 - 01:46 PM

Tsus u are right. I've checked that if i get attribute exactly before redner and set it into VAO i get good render in radeon. But it's unusefull in real time. I thin I'll use this layout-location code. Than you all so much.

In Topic: Colision 2D - getting push vector

18 February 2012 - 11:53 AM

thank you for useful advice.
Luckly I found solutinon by myself few hours ago but i think this material probably will help me soon:)

In Topic: [Box2D]Problem with joints - simple moving

24 May 2011 - 11:11 PM

thank you i ll try to use it.

kinematics are bad idea because i need colisions, sometimes joints etc.
And still i dont know WHEN to stop moving object.
If i do sth like this:
Vector_2D range=pos - target;
if(range.x+range.y < 10)
my body can still keep moving if it colide with something in its way.