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Dwarf King

Member Since 08 Jun 2010
Offline Last Active Jul 13 2016 02:04 PM

#5123846 how does it work? game engine? small 3D game from scratch? compiler?

Posted by Dwarf King on 15 January 2014 - 06:03 AM

Some game engines allow you to create a game without writing a single line of code. So they can take over the entire job of a compiler. Others are more limited.



Not to be buggy or annoying here but what is the name of such a 3D game engine?


Let us assume that Scripting is very much like coding, then:

  • Unity3D you will need to code
  • Torque 3D/2D you will to code
  • UDK you will need to code
  • Ogre3D you will need to code
  • JMonkey you will need to code
  • Leadwerks you will need to code
  • and many others

In fact I know of no 3D game engine where people can create a game without ever coding.


Perhaps Blender is such an engine?


Please enlighten me with game engines where no coding/scripting is needed to make a game.



Unless you mean coding is having access to source codes and only working from the compiler itself?

#5119778 Game Engine - Requirements

Posted by Dwarf King on 29 December 2013 - 03:55 AM

2D Top down view


Have you tried to look at Torque 2D?

Helpful communitty (Unity is not accepted due to this reason)

Now that is subjective but perhaps you were just unlucky? Most community are actually helpful if one ask the right questions.

Can use your own sprites & sounds

Hmmmm... here I would suggest that you look at this Torque 2D as it looks like you want lots of flexibility with the engine.



Once again look at Torque 2D


Actually the whole Torque 2D engine is under MIT and might be worth a look for you. Also I am not a super user of Torque 2D but I know from experience that the community is friendly. The engine is free and you can convert it if needed(you get all the source code also for free).


At least I gave you another option if needed and all for free :)


Oh and welcome to gamedev! :)

#5119461 Have you made a game engine

Posted by Dwarf King on 27 December 2013 - 05:14 AM

Just fyi, if any part of a codebase uses GPL, the entire codebase must be licensed under GPL or equivalent. This means, if you use GPL code in a library, game, or engine, you don't have a choice of whether it's opensource or not: It is legally required to be opensource by the license.


And that is why MIT license is the King of all licensees smile.png


The CC BY 3.0 is also very useful.

#5118717 What do you thinks about Torque3D ?

Posted by Dwarf King on 22 December 2013 - 07:38 AM

Torque 3D, like any game engine, is mostly what you make of it. For a learning system, absolutely nothing wrong with investing a year or two with it. Some commercially sold games have been made with it and continue to be made, which supports what I am saying.


plus one for that one. I use Torque 3D every day and I find that it does the job just fine.


Some very talented people work on upgrading the engine to DX11 and Linux and the progress is looking very promising for Linux at the moment. Dig into the forums and you shall see a very active and alive open source community. In fact I find the community to be a real gem of the indie world.


By using Torque 3D MIT one will learn a lot about how games are made. You cannot lose anything else than your time by using this engine.

#5114853 Im being haunted by my dreams!

Posted by Dwarf King on 06 December 2013 - 08:43 AM

I cant think of any programs to make that would help me develop my data structures and low level machine basics. Do you guys suggest any programs i try to build from scratch that would help me get a grasp on it?


May I suggest that you read "Data structures for game programmers by Penton". It is excellent for introducing you to how data structures works in game related programming. It also assume that you are a beginner with only a little programming experience. I actually find that book to be one of the gems among game programming books.


When you have read that book you can consider other stuff. Start small and simple. Start with that book and then you will be more clear afterwards.


Happy reading :)

#5109507 Your favorite Game Engine

Posted by Dwarf King on 15 November 2013 - 11:03 AM

Torque 3D, open source, free and a heck of a great community with all kind of tricks and techniques. I also love TorqueScript's C like syntax. The Graphic is awesome as well. Also new things and features through add ons and new releases of new versions are popping up all the time(free as well as commercial). I also find the source code access very comfortable as I can change/add stuff(simple things such as physics and player data) from time to time. 


Also the engine just saw the version 3.5 release. 


What can I say, I am madly in love with Torque 3D MIT technology. 

#5095840 Open world 3D game without a specific game engine

Posted by Dwarf King on 21 September 2013 - 07:26 PM

Fir the word you just used are unacceptable.


Also the OP got his answers. He is satisfied with the advices he got. Lay down the arms(and bad language).


Be friendly and civilized, please.

#5095761 Open world 3D game without a specific game engine

Posted by Dwarf King on 21 September 2013 - 09:32 AM

I do not know too much of these open-source game engines, but from what I see in terms of rendering quality they are not that great.


Ogre3D is awesome. It is a very good rendering engine. Check out the demo on the website I linked. Torque 3D is also very good looking(especially with advanced lighting on). 




In order to be able to modify it to do what you want, you still need an understanding on how the basic stuff work under the hood, right? So, is it better for me to write small games without an existing game engine just to learn the necessary skills to use a better one in the future? Or, I could just try and use it without doing that?



Yes you need to know 3D math and be good at programming. You should start learning to program simple games first and then move to an Open Source engine, open up the hood read the code, play with the scripting language and level editors or what it now offers etc. etc. It is a long process even with an Open Source engine. But the journey is also fun.




I didn't thought on building a game engine, at least not a multipurpose, reusable tool that everyone of them tries to be. I just want to build a game without a game engine.


Also read this: http://scientificninja.com/blog/write-games-not-engines


Then it should make more sense smile.png


Edit: no comments below the article anymore as far as I can see :)

#5095500 Open world 3D game without a specific game engine

Posted by Dwarf King on 20 September 2013 - 10:04 AM

Torque 3D MIT is free and give you all the source codes. In other words try to grab a compiler, open up the engine and see how much work ten plus years became smile.png








If you like a render engine only under MIT too then Ogre3D is there also with source code access smile.png






Have fun and happy coding smile.png


"A game that could look almost as beautiful as CryEngine/Unigine capabilities?"


No not really, at least not if you want the engine to be exactly as these two engines as many, many people have worked to get to the point as it is now.


If you only want the graphic then perhaps, but if the physics, sound, AI etc. etc. has to be a part of your engine too then no. The problem is also how much time you wish to spend on it. Grab a MIT engine and make it your own by tweak or just use it for what you like :)


Edit: thought the above answer needed to be included.

#5082341 Untiy3D Help!

Posted by Dwarf King on 01 August 2013 - 05:20 PM

try to look at the semicolons.

#5069196 Torque 3D vs Unity 3D

Posted by Dwarf King on 12 June 2013 - 01:08 PM

I have used Torque 3D full time for a year now. I would say Torque 3D, not because it is superior but... Okay here we go:

  • Torque 3D is free(try to imagine what it would cost if 10 people had to buy a license for like 1500 $)
  • You get the source code(sooner or later you want that access, trust me)
  • No payment for source code access(try to think about the price you need to pay if you need Unity access)
  • You are free like in FREE to hack and bend Torque 3D in any way you want and no damn royalties
  • You get an awesome community with great hacks and resources for making games
  • You are not dependent on other than your teams own programming abilities(maybe at first bad but later on a true investment)
  • You will learn a great deal of how an engine is put together(a great knowledge to get)

Last I would say this:

"Give a man a fish and he can eat, learn him how to fish and he can survive" wink.png


You want the Torque 3D engine in the long run, Unity3D is great but it is like peeing in the pants on a cold winter day. In the beginning you feel great and then you soon realize that it is getting colder again. You need to get under the hood of a game engine in order to stay over the water in this business. 


All the best

#5042281 starting over

Posted by Dwarf King on 12 March 2013 - 06:19 AM

While many people on this great site are great programmers and great talents I would say that no one except the OP should decide whether he should stop programming or not. Perhaps the OP should learn to do what he likes and not what other people are telling him to do.


When reading a book or tutorial line by line should be read and understood. Every example should be read carefully and researched like one is studying the holy text itself. This counts no matter what programming you are doing(scripting or engine programming). You need to be stubborn, real stubborn and persistent.     


Start programming now if you feel like and stop asking others what to do. Have fun and enjoy your life. It is your life and your decisions. 


All the best for you.


Dwarf King

#5040018 C++ guides

Posted by Dwarf King on 06 March 2013 - 09:52 AM

The one and only cplusplus tutorial I used it to get familiar with the language back then and it was fine. Also it is in a pdf format so you can sit on a cafe in (insert you favorite location) some where and read it :)

#5039854 starting over

Posted by Dwarf King on 05 March 2013 - 10:13 PM

well I have been told to stop programming so I have taken almost 2 month break from programming. I still like programming. Can I please get a second chance to improve my programming skills.

why? keep on programming if you love it. Follow your passion smile.png

#5037158 Breaking into industry without coding or art skills.

Posted by Dwarf King on 27 February 2013 - 08:27 AM

"Still, in reality, calling scripting programming is like calling chihuahua a real dog."


Scripting IS programming. As soon as one starts to deal with AI one will need programming skills and knowledge about algorithms and data structure to a certain extent. Oh and chihuahua IS a real dog. It is just another kind of dog.