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Dwarf King

Member Since 08 Jun 2010
Offline Last Active Yesterday, 09:17 PM

#5082341 Untiy3D Help!

Posted by Dwarf King on 01 August 2013 - 05:20 PM

try to look at the semicolons.

#5069196 Torque 3D vs Unity 3D

Posted by Dwarf King on 12 June 2013 - 01:08 PM

I have used Torque 3D full time for a year now. I would say Torque 3D, not because it is superior but... Okay here we go:

  • Torque 3D is free(try to imagine what it would cost if 10 people had to buy a license for like 1500 $)
  • You get the source code(sooner or later you want that access, trust me)
  • No payment for source code access(try to think about the price you need to pay if you need Unity access)
  • You are free like in FREE to hack and bend Torque 3D in any way you want and no damn royalties
  • You get an awesome community with great hacks and resources for making games
  • You are not dependent on other than your teams own programming abilities(maybe at first bad but later on a true investment)
  • You will learn a great deal of how an engine is put together(a great knowledge to get)

Last I would say this:

"Give a man a fish and he can eat, learn him how to fish and he can survive" wink.png


You want the Torque 3D engine in the long run, Unity3D is great but it is like peeing in the pants on a cold winter day. In the beginning you feel great and then you soon realize that it is getting colder again. You need to get under the hood of a game engine in order to stay over the water in this business. 


All the best

#5042281 starting over

Posted by Dwarf King on 12 March 2013 - 06:19 AM

While many people on this great site are great programmers and great talents I would say that no one except the OP should decide whether he should stop programming or not. Perhaps the OP should learn to do what he likes and not what other people are telling him to do.


When reading a book or tutorial line by line should be read and understood. Every example should be read carefully and researched like one is studying the holy text itself. This counts no matter what programming you are doing(scripting or engine programming). You need to be stubborn, real stubborn and persistent.     


Start programming now if you feel like and stop asking others what to do. Have fun and enjoy your life. It is your life and your decisions. 


All the best for you.


Dwarf King

#5040018 C++ guides

Posted by Dwarf King on 06 March 2013 - 09:52 AM

The one and only cplusplus tutorial I used it to get familiar with the language back then and it was fine. Also it is in a pdf format so you can sit on a cafe in (insert you favorite location) some where and read it :)

#5039854 starting over

Posted by Dwarf King on 05 March 2013 - 10:13 PM

well I have been told to stop programming so I have taken almost 2 month break from programming. I still like programming. Can I please get a second chance to improve my programming skills.

why? keep on programming if you love it. Follow your passion smile.png

#5037158 Breaking into industry without coding or art skills.

Posted by Dwarf King on 27 February 2013 - 08:27 AM

"Still, in reality, calling scripting programming is like calling chihuahua a real dog."


Scripting IS programming. As soon as one starts to deal with AI one will need programming skills and knowledge about algorithms and data structure to a certain extent. Oh and chihuahua IS a real dog. It is just another kind of dog.  

#5035839 What is a good game engine for an open world rpg

Posted by Dwarf King on 23 February 2013 - 01:49 PM

Great list biggrin.png  plus one for you Serapth, but... Torque 3D no longer costs 179$, it now cost zero $ and is free under the MIT license. Regarding books, then two new useful books have seen the daylight:

  • 3D game programming all in one third edition, Kenneth C. Finney 
  • Torque 3D game development cookbook, David Wyard

I sure hope the other information about other game engines are more up to date.... blink.png

#5035754 What is a good game engine for an open world rpg

Posted by Dwarf King on 23 February 2013 - 08:31 AM

Torque 3D is absolutely free under the MIT license. It does require that you are up for some programming though. Go to github or garagegames.com for a free download and see one of the finest engines ever(according to me smile.png ).

#5035320 Off topic web development.

Posted by Dwarf King on 22 February 2013 - 02:11 AM

look for something called "border" and "center" in .css/html. Also you need to think in "div" boxes. Now I have given you some very useful clues that you can work with.


A very good website for .css is this .


Hope that helps out

#5032105 David and Goliath, how do you compete with a game giant.

Posted by Dwarf King on 13 February 2013 - 08:35 PM

You do not need to buy an Golaith engine. Plenty of very good and free engines out there that can save you like three or four years of work.


Ogre and Torque3D are just a few of the fine engines out there. I am told that the free version of Unity should do just fine too. Hey LEGO Star wars is made with Unity smile.png


In fact do not even think about competing witht the big players in this industry. I mean they have an army of workers ready to produce and ship their stuff and even an army of hype warriors(marketing) to make people believe that they cannot exist without the newest Mass Effect etc. etc.


Be happy, make games smile.png

#5024422 Main differences between Unity and UDK?

Posted by Dwarf King on 22 January 2013 - 02:30 PM

it is worth considering that the licensing terms/costs are drastically different:


Unity has a free indie license, but the feature set is significantly crippled - my impression is that most serious developers will be looking at a commercial license instead. A commercial unity license costs $1,500 per developer (plus $400 for each of iOS and Android publishing, if you need those), but you never have to pay any royalties.


The UDK requires a $100 publication license when you are preparing to ship your product, but also charges 25% royalties on any revenue after the first $50,000.


This presents you with an interesting cost equation. Unity's per-seat licenses are expensive upfront, but after that you never need to pay a dime. The UDK costs pretty much nothing upfront, but if your game produces a high revenue, you will be paying a fair bit of money out in royalties. My back-of-the-envelope calculation suggests that the UDK might be more cost effective for a game that grosses under ~$120,000, and Unity is significantly more cost effective for a game that exceeds that figure - but you should run your own projections to validate the choice for your particular situation.


One other hard fact is that you will have to shed a huge amount of cash out if you need to change something in the source codes as well. I guess options like Ogre and Torque could be worth considering as well. In fact this link could help out also: free engines

#5018155 Good reads

Posted by Dwarf King on 06 January 2013 - 06:43 AM

You go to amazon.com and type in "Java Game Programming" and then you get this Java Game Programming books You then read some of the reviews(some bad and some good) and then you will have something to compare with.



Hope that helps out tongue.png

#5008217 mixed feelings at Uni

Posted by Dwarf King on 07 December 2012 - 02:33 PM

Let me put it this way as a game programmer who recently returned to University to get my degree. You DO NEED the degree to do anything remotely useful in game development.

Topics that you will need to know that only Univeristy can teach you are:
- Physics
- Animation
- 3D graphics (not how to use OpenGL or DX but the actual algorithms used)
- Multivariable calculus and differential equations (required for graphics and animation)
- Linear Algebra (required for graphics and animation)
- Data Structures (required in all programming)

I know the saying that you can learn anything on your own but in reality, it's not true unless you're Isaac Newton. The programming language the school uses to teach you is irrelevant as your concern should be the algorithms and how to implement them. So stay in school, study hard and apply what you learned a little at a time.

I voted you down here. Not because what you wrote was really wrong. But to claim that ONLY a university can teach you the knowledge you point out to be important for a game developer, which is utterly wrong. All the mention classes above can be learned by one self by reading the relevant books on the topic. Do a google search or a search on Amazon.com and the knowledge will be there for you to grab.

I DO agree that all the classes you mention are necessary for a game developer, but do not claim that these topics only exist at the university. We live in the age of the free internet(for now at least).

To the OP I would say if possible then by all means hang on there and endure to you graduate. If that is not possible then follow your heart Posted Image

#5006327 Best language to start programming in?

Posted by Dwarf King on 02 December 2012 - 11:54 AM

Python is a great language to start out with. It let you focus on the concept behind programming and not too much on syntax issues(which is great in the beginning) while you learn how to think as a programmer. I always recommend this book: http://www.greenteapress.com/thinkpython/

And it is free to use and learn from here and now. That book really got me and my class mates going back then. It did what no other book had done. It really teach you to be a novice programmer and then from there everything can be build upon.

Try it it out Posted Image

#4980722 CryEngine 3 or Unity 3d?

Posted by Dwarf King on 16 September 2012 - 04:09 PM

actually we're not yet thinking for how much we'll charge for our game..our number one concern for now is the quality of the graphics and the realism of the AIs. And we are still researching on which engine is much better,.. How about UDK?.. It also have many cool and very useful features though i haven't really used it yet. I saw it's youtube vid 'Unreal Engine 3 (2012) feature highlights' ...the physics and graphics is very amazing..as to what platform we'll use, xbox is just an option..but we are prioritizing a PC game..


Now on that side you can read about the license, try out their engine for free and make a decision upon that. Posted Image