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Member Since 10 Jun 2010
Offline Last Active Apr 30 2013 11:56 AM

Posts I've Made

In Topic: Recommended frameworks, libraries etc. for a client-server style game?

17 October 2012 - 12:24 PM

Oh, one more thing... if I plan on eventually providing a very light 2D client interface with buttons (maybe with some very simple pixelated, graphics as well), are there any recommended libraries that are better suited for drawing 2D graphics and interfaces? The ones you suggested seem more geared towards 3D developments. Just making sure to touch all bases to figure out what tool is best to learn for the long run =).


In Topic: Recommended frameworks, libraries etc. for a client-server style game?

17 October 2012 - 12:19 PM

Thank you very much, this is extremely helpful! I'll look into these in detail.

If I want to write my server in C# (or possibly a language of a similar level), what is the recommended setup for networking? Should I use networking libraries like the ones you named and do the game-loop logic myself, or are there libraries that can help me with both the server's game-loop and the networking (and if so, would I use the same libraries for both the client and server)? Sorry if these questions are a bit naive... I don't really have much experience with using game libraries, much less in client-server setups.

Thanks again for your advice!

In Topic: Suggested frameworks for a minimalist, bare-bones browser game

20 June 2012 - 05:04 PM

Is there an actual question in there somewhere? If not, well, good luck, I guess :-)
Note that polling for multi-party interaction using AJAX in a web browser is possible, but not particularly efficient.
For some games (multi-player chess, say,) it's quite sufficiently good; for others (Call of Duty, say) it's not.

Umm... well, yeah... I wanted to know what were the suggested tools, languages or frameworks for accomplishing this task. I figure I'd give lots of details about the actual task to make sure it was clear what I was asking for, but I guess that drowned out the question =p. I'm not too familiar with what the best options are for creating a client-server setup where the client can be browser-based; hopefully the community can provide some suggestions.