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Member Since 15 Jun 2010
Offline Last Active Apr 03 2014 10:26 PM

Posts I've Made

In Topic: Game Design: Check. Everything Else: ?.

19 August 2013 - 05:41 AM

First, congrats on having done more work than 99.5% of everyone who "has a great game idea that will really take off."


Since you're in marketing, it's now time to start marketing.. but not to the public, to people who are in a position to provide resources.


You don't say where you are located, but in many cities/states there are 'incubator' programs that assist small companies looking for business assistance.  (here in Seattle, we even have one specifically for gaming startups).  See what kind of resources are available where you are and what kind of networking events they have.


Think of it this way... you have a movie script and you want someone to make a good, but not block-buster budget movie from it.  In your favor is the fact that you have a full script, while most people only have a 2-page plot synopsis (to use the movie analogy)


Also, and I presume you're familiar with this-- Going from a written description of a game to a game is more than just implementing what's in the document.  Going from "paper" to "fun" is often a long road with many twists and turns. 


Thank you!


This is what I was looking for. I love the movie script analogy because I think that it most accurately describes my situation. Of course, while 'filming' some of the script will be changed, but the script 1.0 is done. 


So, seeing as I have no actual development experience, I should find a team of (possibly independent) developers and then find an individual or company to sponsor the resources for the development? I am aware that if someone invests the money for the production, it is likely that they'll be asking for something around 99% return on all future profits, but I don't care; the important thing is that my name/logo appears on the finished game. I've come to realize that good ideas for games are actually extremely easy to come by, it's the implementation and good management of opportunity cost that makes the difference.




In Topic: Game Design: Check. Everything Else: ?.

16 August 2013 - 11:33 AM


You guys got any ideas on what steps I should take next?


That depends. What is your business idea for when the game is done?  You assume we know, but we don't.  We can't.

Some possible business ideas:

- Self-publish, making this game your source of income

- Self-publish as a sideline while continuing your current career

- Self-publish as the first game of your new business (your own game company, a developer-publisher)

- Pitch the game to established publishers, with a view towards becoming a developer (your own game company, a developer)

- Pitch the game to established publishers, then take the money and retire on a South Pacific island while you're still young


What steps you should take next depend on what your business idea is.  Most likely, you should start by writing a business plan.

As such, I don't think this is a Production And Management question.  I think it's a Business question, so I'm moving this to the Business forum.



Thank you, Tom. Your insight has been very helpful.


Please let me elaborate further on these possible scenarios so you can gain a better understanding on what I'm actually asking.


Firstly, if I had the resources to complete the game myself I would definitely launch my own game development company. I'd market the sh*t out of the game, starting with a full-blown trailer on YouTube, followed by handing out early/closed beta's of the game to video game review websites/magazines. I'm fortunate enough to have some connections in that department, so it shouldn't be a problem. My plan would be to generate lots of buzz for the game before its release (the details of how to do this I will not share publicly).


It would be nice if the game went on to generate a gazillion dollars so I could buy my private island in the Caribbean and sit on the beach smoking grass all day. But that's not going to happen. I might be relatively young, but I'm not a fool. 


I guess that with these hundreds of pages of data that I have compiled, I'm already making these assumptions:

A) I will not, in the foreseeable future, be able to afford developing this game independently.

B) It will be close to impossible to find a team willing to put in months of hard work for a 'possible' future paycheck. 

C) If economical shortcuts are taken during the production of this game, the whole thing will fall apart and will not generate enough revenue to cover all the costs.


So, I guess my real question is: If I want to see this game get developed, what should I do? Who should I contact? 

I'm pretty sure you can't just show up at a game development company and give them the game design and say "Make this for me!"