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Member Since 17 May 2001
Offline Last Active Dec 15 2013 03:06 PM

Posts I've Made

In Topic: Anybody left from the 2003 crowd?

28 November 2013 - 02:41 AM



Those usernames...


Wow. My name is on that list.




Hey I'm in there too

In Topic: Files can always be recovered no matter what you do...

24 September 2011 - 05:54 PM

You can just overclock your hard drive so it spins real fast and all the bits fly off.

In Topic: Shadow Complex - Platformer

15 April 2011 - 06:06 PM

It is a very good game, I highly recommend it. My favorite genre: Metroid. It's not "perfect", but I don't really have any complaints about it either, a very solid game. The only thing that could have been better IMO is that the world itself isn't as nicely put together (design wise), flow as well as, or really is as interesting as Super Metroid. But then, what is? I really hope to see more games like this.

In Topic: 2D game survey

20 March 2011 - 12:06 AM

It may be worth while defining a 2D game. Do you mean 2D graphically, like say Super Metroid? Or a game with primarily 2D gameplay, such as Shadow Complex, which still has 3D graphics?

In Topic: Needing help on deciding grad school

19 March 2011 - 04:20 PM

My parents insist that Georgia Tech is more well known and will land me a job easier. They also tell me that taking more generic classes will help me get another CS-related job if I can't or decide not to work in the game industry.

I think your parents gave you good advice.

I do recommend going to a different school for master's than where you went for undergrad, and getting a degree in a different state than where you want to work when you graduate is also something to consider. Often times local schools tend to saturate the local market, and some companies prefer a more diverse set of backgrounds.

Making games is still making software, so I think you'll find you can take generic CS classes that all employers would appreciate (modern software design, etc) in addition to the classes you think would be fun/good for games (graphics, etc). Especially since I'm sure you got a lot of the generic classes as an undergrad.

For the record, I got my undergrad where I got my masters, which was in the same state I now work (non-game related), and I took all the graphics and AI classes my university offered because it was what I was interested in. I didn't have trouble finding a job (pre-recession). My advice here is just the things that in retrospect I feel I should have done to possibly make myself more valuable, and to have had a more fulfilling experience overall.

Good luck.