My parents insist that Georgia Tech is more well known and will land me a job easier. They also tell me that taking more generic classes will help me get another CS-related job if I can't or decide not to work in the game industry.
I think your parents gave you good advice.
I do recommend going to a different school for master's than where you went for undergrad, and getting a degree in a different state than where you want to work when you graduate is also something to consider. Often times local schools tend to saturate the local market, and some companies prefer a more diverse set of backgrounds.
Making games is still making software, so I think you'll find you can take generic CS classes that all employers would appreciate (modern software design, etc) in addition to the classes you think would be fun/good for games (graphics, etc). Especially since I'm sure you got a lot of the generic classes as an undergrad.
For the record, I got my undergrad where I got my masters, which was in the same state I now work (non-game related), and I took all the graphics and AI classes my university offered because it was what I was interested in. I didn't have trouble finding a job (pre-recession). My advice here is just the things that in retrospect I feel I should have done to possibly make myself more valuable, and to have had a more fulfilling experience overall.
Nintendo, the most un-original company ever. They make 2 versions of every single handheld console nowadays. They re-make every single game or just re-sell the same ones.
You might be able to argue that they are the most un-original and also the most original company ever. While their games, original or not, tend to be top notch, I do get a little annoyed with all the hand-helds they make.
This one might be cool, but I'd have a hard time spending that much on a portable. I do really like my DS though. Maybe I"ll wait for the price to come down and the release of the Nintendo 3DSi Lite Color Pocket Micro SP.