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Juliean

Member Since 29 Jun 2010
Offline Last Active Today, 05:54 PM

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+3Static branching in shaders without effects11Today, 01:10 PM
+3Static branching in shaders without effects11Today, 09:52 AM
+3Static branching in shaders without effects11Today, 09:51 AM
+3Static branching in shaders without effects11Today, 05:55 AM
+3Repeating sprites?Today, 05:01 AM
+3Static branching in shaders without effects11Yesterday, 09:43 PM
+3Static branching in shaders without effects11Yesterday, 09:42 PM
+1Logged inYesterday, 06:23 PM
+3Repeating sprites?Yesterday, 01:06 PM
+3Repeating sprites?Yesterday, 10:10 AM
+1Logged inJul 02 2015 06:05 PM
+3Memory management patterns in C++Jul 01 2015 08:11 PM
+3Using OpenGL/DirectX to build GUIJul 01 2015 06:55 PM
+1Logged inJul 01 2015 06:03 PM
+3Memory management patterns in C++Jul 01 2015 03:51 PM
+3Using OpenGL/DirectX to build GUIJul 01 2015 01:20 PM
+1Voted up Memory management patterns in C++Jul 01 2015 06:03 AM
+3Memory management patterns in C++Jun 30 2015 10:45 PM
+1Logged inJun 30 2015 06:40 PM
+3Memory management patterns in C++Jun 30 2015 09:17 AM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 11:00 PM
+3Memory management patterns in C++Jun 29 2015 08:55 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 08:48 PM
+1Logged inJun 29 2015 07:03 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 05:46 PM
+1Voted up Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 02:09 PM
+3Why no Constant Buffer offsets like for Vertex Buffers?Jun 29 2015 12:23 PM
+3Memory management patterns in C++Jun 29 2015 08:12 AM
+3Memory management patterns in C++Jun 29 2015 06:46 AM
+1Logged inJun 29 2015 04:20 AM
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