thanks for the help , finally figured it out and it was a very stupid mistake, project was originally dx10
when i ran it in debug layer mode , and checked exactloy what was happening , in my post processsing stage , it said there was a mismatch will vertex and hull shader , which not make sence cause im not setting the hull shader aprt from the models which tesselate.
that makes sense until i realised im not resetting the hull shader to NULL.
that was the problem , cheers
thedodgerukMember Since 30 Jun 2010
Offline Last Active May 14 2013 11:06 AM
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