I currently have started implementing a real-time simulation and I've realized that I will have to design the basic AI architecture soon.
I've found many resources about the different AI algorithms and their implementations but what I miss is the principal (component) based, overall design. The final game AI will be complex, so I want to design it from the beginning in a way that it can later be easily extended.
Can anybody recommend a resource? I'm not searching for high level ppts but a concrete example.
Thanks.
hawkeye_de
Member Since 06 Jul 2010Offline Last Active May 12 2013 03:21 AM

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