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hawkeye_de

Member Since 06 Jul 2010
Offline Last Active Aug 14 2014 05:18 AM

#4997115 AI Architectures: A Culinary Guide (GDMag Article)

Posted by hawkeye_de on 04 November 2012 - 03:25 AM

Very nice article and helpful,

An open question for me are genetic algorithms. Where would they fit in your big picture...is the current state of the art to combine NN and genetic algorithms? I've read some papers about that but have not seen any non-theoretic example.

Or are they more or less currently only used for optimization problems, that is for example playing an optimizer role in a planing task?


#4992137 AI component-based architecture

Posted by hawkeye_de on 20 October 2012 - 07:10 AM

I currently have started implementing a real-time simulation and I've realized that I will have to design the basic AI architecture soon.

I've found many resources about the different AI algorithms and their implementations but what I miss is the principal (component) based, overall design. The final game AI will be complex, so I want to design it from the beginning in a way that it can later be easily extended.

Can anybody recommend a resource? I'm not searching for high level ppts but a concrete example.

Thanks.


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