Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Soaps79

Member Since 08 Jul 2010
Offline Last Active Apr 17 2012 12:28 AM

#4928373 Video Game Architecture

Posted by Soaps79 on 04 April 2012 - 09:20 PM

I learned tons reading Game Coding Complete and the blog at http://gamearchitect.net/, then also digging through the XNA engine at http://xnafinalengine.codeplex.com/. Thank you for showing that diagram of C4, I'd love to read more about the high-level overview. Does anyone have more links to discussions or breakdowns of engine designs? I have implemented small ones in different school projects, but am now looking to really cement the same concept as the OP; the separation of graphics and game logic.


#4880601 emergency help game programming with 3d max

Posted by Soaps79 on 04 November 2011 - 02:18 PM

Sounds like your jargon is a bit mixed up, but I think we get the point.

You're looking to create game assets in 3DS Max for use in an XNA project?

Yes. There may be other ways, but the one you see used most often is to export a Max model as a .x file, which XNA can easily read from. I use Pandasoft's exporter. You install it, then open your model in Max and go to Export and choose .x.

http://www.andytather.co.uk/Panda/directxmax_downloads.aspx


PARTNERS