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crynas

Member Since 10 Jul 2010
Offline Last Active Jan 20 2012 02:54 AM
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Topics I've Started

Cross-platform renderer in OpenGL ES

19 January 2012 - 03:59 AM


I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.

Do you think that it is a good idea to avoid absolute abstraction and write it directly in OpenGL ES 2.0?

As far as I know I should be able to compile it on PC against standard OpenGL, with only a small changes in code that handles context and connection to windowing system.

Cross-platform renderer in OpenGL ES

19 January 2012 - 03:59 AM


I'm writing an cross-platform renderer. I want to use it on Windows, Linux, Android, iOS.

Do you think that it is a good idea to avoid absolute abstraction and write it directly in OpenGL ES 2.0?

As far as I know I should be able to compile it on PC against standard OpenGL, with only a small changes in code that handles context and connection to windowing system.

Direct3D 10 InputLayout

17 August 2011 - 04:32 PM

Hi everyone,

I'm working on my own simple abstract rendering API. I would like to implement that API using Direct3D 10 and OpenGL. Currently, I would like to implement input layout abstraction. I have just one question. Why exactly does Direct3D 10 needs compiled shader when creating ID3D10InputLayout instance? Just to compare input layout with shader input? Is it ok to just pass in a compiled "dummy" shader and accept the warning?

Thx in advance

2D rendering system using Direct3D

10 July 2010 - 04:48 AM

Hi there,
I would like to make simple 2d rendering system using Direct3D (currently trying version 10). Well Im experienced c++ programmer, but not experienced Direct3D programmer (only

few sample applications).I have already written few games, but I was using 3rd party 2d graphics frameworks for rendering. I would like to talk about implementation aproach

before I dig in. So if anyone has any experience and want to share it with me, I would be grateful.

THX in advance and hope you understand my English

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