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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 11 Jul 2010
Offline Last Active Aug 21 2013 03:13 PM

Posts I've Made

In Topic: 2D RPG C++ new version 08/21

21 August 2013 - 03:09 PM

New version.
Added: Chest, animated objects, save points, teleport, map transition, item shop system.

Download link in first post.

In Topic: Doubt if I can post my project here

28 July 2013 - 08:35 PM

You can do several things.


If this is a project that you are building over time then you could start a developer's journal through which you can keep people updated about your progress and seek some feedback on your game as well post links.


You could ask for specific answers to specific problems in the right forum for example a question about artwork would be asked in the Visual arts forums.


Posting in the Your Announcements forum though is probably not the best place for your needs.


If you are seeking general feedback on the game itself...what tends to happen is you create a thread in the Game Design forum with the appropriate link providing some information about the game and requesting feedback.


Hope this helps smile.png

Thankssmile.png .


So I think Your Announcement forum is the best place to show projects (even unfinished).

My biggest concern was not where to post, but if I could post this kind of project.

Developers Journal is a better place to show projects than here in YA? Thought it was just for articles or technical documents.

In Topic: [D3D9] Draw Filled Circle avoiding Triangle Fan

24 January 2013 - 03:23 PM

Because i'm focusing more on functionalities of controls than graphical aspect, but later i can add a sprite and render it textured.


In Topic: [D3D9] Draw Filled Circle avoiding Triangle Fan

24 January 2013 - 04:36 AM

Yeah, i just tried using Triangle List and worked.


Using indices like this: 0 1 2   0 2 3   0 3 4  ..., i can simulate a Triangle Fan and fill circle, but uses more indices.


In Topic: Porting from Shader Effect FW to raw Vertex/Pixel Shader

12 January 2013 - 06:51 PM

OK, thanks.