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Member Since 15 Jul 2010
Offline Last Active Mar 04 2014 04:29 AM

Topics I've Started

Building a team for the new Australian Gov Funding

22 April 2013 - 02:48 PM


Reflective versus Specular

16 July 2010 - 03:37 PM

Hey Guys,

Im trying to keep my work in a games environment as much as possible and Im still at school and was stuck on something...

Should I use Specular maps for in game and Reflective maps for CG or the reverse or both or what???


Maya, Mudbox and Photoshop workflow if that helps!

Workflow Question - Maya, Mudbox and PS

15 July 2010 - 08:48 PM

Just wondering what your thoughts are on this workflow for Maya, Mudbox and PS in a general game dev environment guys? Its my first post so I hope its interesting and in the right place! :)

Essentially Im just tryin to work out a standard 3D game studio pipeline for the creation of an asset. Ive chopped and changed a million times and I THINK this is right...but would love to know your thoughts. They are just broad steps, im more focussed on the order. If anything is missing let us know...

Concept Sketches

Concept refinement

Orthographic Design

Modeling Hi Poly Objects

- Character
- Turntable

Normal Map Sculpting - Details

Low Poly Rebuild

UV Unwrap

Ambient Occlusion Map

Spec Map

Diffuse Map

Cheers guys...hope we can get a full and comprehensive workflow going!