Jump to content

  • Log In with Google      Sign In   
  • Create Account

Arthur Lotuz

Member Since 20 Jul 2010
Offline Last Active Sep 23 2016 11:55 AM

Journal Entries

Stuff Games > Dropping SQLite for JSON serialization

Posted 07 April 2016

After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine. After a couple years of work on this project, I realized I couldn't work anymore with databases unless I had a good ORM to back it up. And honestly, it didn't seem worth the effort.  
By using JSON serialization to handle the game...


Stuff Games > Investing too much time in things of the past

Posted 07 March 2016

The creation of a small fan game with RPG Maker XP was one of the things that helped me the most in learning the basic concepts of programming just before I entered college. Actually, messing around with RPG Maker since around 2002 had a big impact, even considering I never finished any games. 
Recently I posted about coming back to the biggest proje...


Stuff Games > Translating an old game to English

Posted 14 February 2016

Hello guys, 
I have been working on translating my first game project, started 10 years ago, to english. 
I would really like to have you guys check it out, I have created a game jolt page for it, will link it below. 
A post had already been made once talking about how this project had a huge influence on my progress as a programmer, and I...


Stuff Games > My Game Jolt GDC Jam entry

Posted 08 February 2016

I was on gjgdcjam this weekend, didn't really invest too much time on the game, but got a playable result at least. 
Developed on XNA 4 using vs15, if you want to check it out the source code is available at: 
https://github.com/arthursouza/spacecreep  
The jam page for my game is: 
http://jams.gamejolt.io/gjgdcjam/games/the-world-eat...


Stuff Games > Open sourcing my projects and blogging again

Posted 06 September 2015

Hello guys!

I'm slowly returning to writing small articles and doing small modifications to my projects, and as a first step I decided to start releasing stuff I create on github.

So the first piece of code I'll release will be the brazuca project I did in a small 48h marathon because of boredom, that ended up being a cute little pet project of mine. It...


PARTNERS