- Viewing Profile: Reputation: Arthur Souza
About Me
Got hooked into game development on my first contact with RPG Maker on 2002, when I was twelve.
Currently working on a 2D rpg called Lotus, which you can see on http://en.lotusrpg.com.br
Community Stats
- Group GDNet+
- Active Posts 162
- Profile Views 3,547
- Member Title Member
- Age 23 years old
- Birthday March 4, 1990
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Gender
Not Telling
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Location
Brazil
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Interests
Games, Arts, Music, Movies and watching things happen D:
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#5011739 A Paranoid Programmer
Posted by Arthur Souza
on 17 December 2012 - 09:28 AM
Start small, complete a game. Make it a little bigger and repeat.
#5000513 You Should Steal From Other Game Designers
Posted by Arthur Souza
on 13 November 2012 - 04:19 AM
I think that explains why "original" games nowadays are as rare as dodo birds. Because "stealing" (creative or not) of game design is considered something normal. The correct approach is simple: draw insipration from life, not from other games. Too bad this is too difficult for many to pull out.
It seems like you commented on the article title without reading it. That's not the point.
#4996615 How powerful is Java?
Posted by Arthur Souza
on 02 November 2012 - 12:04 PM
Anything. Really, anything.
Most language differences are regarding things that only affect the process of development. The final result will be possible with the use of most of the tools.
#4990267 How to program with multiple languages on one project?
Posted by Arthur Souza
on 14 October 2012 - 11:33 PM
If you guys are beginning, stick to one tool.
#4989934 Can any game be truly better than another?
Posted by Arthur Souza
on 13 October 2012 - 06:54 PM
#4988553 Basic Questions on animating tile based games & frameworks/engines
Posted by Arthur Souza
on 09 October 2012 - 06:51 PM
Google "tile engine nick gravelyn" and youll find a series of XNA tutorials on this.
#4988371 Basic Questions on animating tile based games & frameworks/engines
Posted by Arthur Souza
on 09 October 2012 - 08:44 AM
Specially since you are on the beginning, and thinking about prototyping, try to lookup some java game frameworks.
#4988331 recommendations for multiplayer roguelike battle system
Posted by Arthur Souza
on 09 October 2012 - 07:20 AM
Also, I believe that if the battle mode is different than the game movement outside of battle, it would be better to instance battles.
#4987755 Where Do You Actually Start?
Posted by Arthur Souza
on 07 October 2012 - 01:46 PM
#4986895 Mobile or PC
Posted by Arthur Souza
on 04 October 2012 - 02:53 PM
"i can assure you the overall process is the same across the board."
#4986860 AI Creation
Posted by Arthur Souza
on 04 October 2012 - 01:55 PM
Game AI is focused on the player experience, not on academic relevance.
#4986491 Communicating with Programmers
Posted by Arthur Souza
on 03 October 2012 - 12:55 PM
So, I believe that improving you communication skills, as a human being, is the most important thing to look after to improve teamwork, much more than to be able to draw a couple of diagrams. This is the way I see it.
#4986174 Drawing a 2D Circle rage
Posted by Arthur Souza
on 02 October 2012 - 01:55 PM
#4985222 Coding
Posted by Arthur Souza
on 29 September 2012 - 07:55 PM
#4984105 Idea to prevent people from torrenting your singleplayer game
Posted by Arthur Souza
on 26 September 2012 - 02:49 PM
But this is just the way I feel about it. People were not really happy that they had to be online all the time to play Diablo. And even then, they would just emulate the servers.
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