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gm-noob

Member Since 22 Jul 2010
Offline Last Active Jan 07 2013 06:27 AM

Posts I've Made

In Topic: Starting Point

01 January 2013 - 10:17 AM

First thing: pick up some programming books. You can download some pdf ones from the internet. I would suggest starting either in c++ or java. Go with java, since its the most common language; and it can be used to make console, GUI, and web based programs, including games!

Start out simple and get a feel for programming, then increase the level of difficulty. After you learn the language on a moderate level, pick up a book on game development and fundamentals. That will give you a good idea on how to design a game. Planning is the most important part of development, REMEMBER THAT! 

If you have any questions or need help getting started with programming, message me on here, or add me on skype: daniel.lamonds

 

Thank you so much for offering your help. I will try and pick up, java and get book for it as well. I really appreciate it. 


In Topic: Making a Game

18 August 2012 - 04:24 AM

So I should start with C# then i could use XNA to make the game?

In Topic: Making a Game

18 August 2012 - 03:18 AM

no game programming experiance ... ok Posted Image

try GameMaker.

I do want to learn a language, but Im not sure which one.
Can you recommend one?

In Topic: 3d Mmo like ...

17 August 2010 - 06:02 AM

Quote:
Original post by Windryder
Quote:
Original post by gm-noob
I have gathered a team of 5, 2 programmers and 3 modellers to make a small 3d Mmo game almost like [...] World of Warcraft...


You can't really make a "small" 3D MMO, let alone one that is "almost like WoW". 2D MMOs are quite achievable, especially if you aim for a simultaneous player count of about 100. One may argue that such a game isn't massive at all, but it's definitely within the reach of a small amateur team. A 3D MMO, however, generally is not -- especially if the team leader has to ask "where do I start?". I don't mean to offend you, and I'm sorry if I come off as harsh, but I strongly urge you to aim a bit lower if you want to have any chance of success.

Your friend has a reasonable knowledge of C++. That's good. What about the other programmer? Anything more complicated than Tetris or Pong and you'll want to have good programmers on board from day one -- even more so if the game is network-based. MMOs are in constant development, and if the foundation is bad, maintenance will be a complete nightmare.

As for where to start, what kind of role do you intend to take yourself? Please don't say "project leader", because unless you have actual experience leading software development teams, you'll probably do more harm than good. If you're serious about this, you'll spend some time learning something about programming or art so that you can make a contribution yourself.

Where to go from there depends entirely on your own skill level, and that of your team. I'll stick to my original statement here: don't take on a 3D MMO. Go with a 2D game, and you'll save yourself many a headache (and failure). If your programmers are good, go ahead and have them build a simple yet playable first version of your game. Try to get this done as fast as you can without compromising the quality of the code, as actually having something to play will greatly boost the team morale.

To summarize:
1. Learn some relevant skill so you can make a serious contribution
2. Develop a simple, playable alpha version without churning out crap code
3. Add features in short iterations, so that you get the opportunity to test them out and have fun while doing it

EDIT: Oh yeah, about that last sentence... In a project like this, fun is king. By that I mean that if you're not having fun while developing the game (I assume neither you nor the other team members get paid?) you are not going to make it. It's that simple.


thanks, but my team and i will try a 3d mmoish, thing, start out crappy and we will add on to it as we are more skilled, we'll i am not really the team leader, the 3rd guy is he is pro at c++ and has made many other games but i just wanted to kno, where i would start, i am sort of new to it

In Topic: 3d Game

09 August 2010 - 04:54 AM

Quote:
Original post by kunos

Ogre is being used for a lot of productions, it has all you need to get going.
What's exactly is your problem you are experiencing with it?


well having trouble using it with c++, how do i open it with c++

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