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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 04:23 AM

Reputation Earned

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+1Voted up Planning to write an OpenSource FPS Network lib - Design Considerations WelcomeToday, 04:23 AM
+1Voted up Planning to write an OpenSource FPS Network lib - Design Considerations WelcomeToday, 04:22 AM
+1Voted up Simple IBL questionToday, 04:20 AM
+1Voted up C++ | Fixed Byte SizeToday, 04:18 AM
+1Voted up C++ | Fixed Byte SizeToday, 04:17 AM
+1Voted up C++ | Fixed Byte SizeToday, 04:17 AM
+1Voted up C++ | Fixed Byte SizeToday, 04:17 AM
+1Voted up C++ | Fixed Byte SizeToday, 04:16 AM
+1Voted up Octree Frustrum CullingToday, 04:14 AM
+1Logged inToday, 04:13 AM
+1Voted up Terrain Normals : Quick questions about calculating on the fly...Yesterday, 03:48 AM
+1Voted up issues with binary files to VBOYesterday, 03:48 AM
+1Voted up Question about deprecated OpenGL functionalityYesterday, 03:46 AM
+1Voted up Firing many rays at one pixel?Yesterday, 03:43 AM
+1Voted up Firing many rays at one pixel?Yesterday, 03:43 AM
+1Voted up Unsure between 2 booksYesterday, 03:41 AM
+1Voted up Lua Choice System for my Visual Novel EngineYesterday, 03:41 AM
+1Voted up Octree Frustrum CullingYesterday, 03:40 AM
+1Voted up Octree Frustrum CullingYesterday, 03:40 AM
+1Logged inYesterday, 03:39 AM
+1Voted up C# Server isn't reading Java bytes correctly?Aug 27 2015 03:46 AM
+1Voted up [D3D12] Array of cbuffers?Aug 27 2015 03:44 AM
+1Voted up Simple Solar Radiance CalculationAug 27 2015 03:42 AM
+1Voted up Difference between IBL and old-school environment mapping?Aug 27 2015 03:39 AM
+1Voted up Memory managementAug 27 2015 03:38 AM
+1Voted up My scene management failedAug 27 2015 03:33 AM
+1Voted up Was hoping for some help with entity component systems and data oriented designAug 27 2015 03:32 AM
+1Voted up Was hoping for some help with entity component systems and data oriented designAug 27 2015 03:31 AM
+1Voted up Was hoping for some help with entity component systems and data oriented designAug 27 2015 03:31 AM
+1Logged inAug 27 2015 03:27 AM
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