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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 11:07 AM

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+1Voted up SLI with an advanced OpenGL game?Today, 11:07 AM
+1Voted up Direct3D 12 documentation is now publicToday, 11:04 AM
+1Voted up Global ConstsToday, 11:01 AM
+1Voted up Global ConstsToday, 10:58 AM
+1Voted up Global ConstsToday, 10:57 AM
+1Voted up Global ConstsToday, 10:57 AM
+1Voted up From scratch vs UnityToday, 10:54 AM
+1Voted up From scratch vs UnityToday, 10:53 AM
+1Voted up Distance between OBB'sToday, 10:52 AM
+1Logged inToday, 10:51 AM
+1Voted up Vulkan is Next-Gen OpenGLYesterday, 12:34 AM
+1Voted up Vulkan is Next-Gen OpenGLYesterday, 12:32 AM
+1Voted up Direct3D 12 documentation is now publicYesterday, 12:31 AM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Yesterday, 12:28 AM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Yesterday, 12:28 AM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Yesterday, 12:28 AM
+1Voted up Global ConstsYesterday, 12:27 AM
+1Voted up How to limit FPS (without vsync)?Yesterday, 12:25 AM
+1Voted up Distance between OBB'sYesterday, 12:24 AM
+1Logged inYesterday, 12:23 AM
+1Voted up Direct3D 12 documentation is now publicMar 26 2015 02:37 AM
+1Voted up *solved* Too slow for full resolution, want to improve this SSAO codeMar 26 2015 02:35 AM
+1Voted up *solved* Too slow for full resolution, want to improve this SSAO codeMar 26 2015 02:35 AM
+1Voted up Link shader code to programMar 26 2015 02:34 AM
+1Voted up SH directional lights, what am I missing?Mar 26 2015 02:34 AM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 26 2015 02:32 AM
+1Voted up c++ count lines in txt file and then read these lines without reopening a fileMar 26 2015 02:32 AM
+1Voted up Any good cross platform C++ scheduler libraries?Mar 26 2015 02:31 AM
+1Voted up Anyone used any RTS game engines?Mar 26 2015 02:30 AM
+1Logged inMar 26 2015 02:27 AM
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