Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 04:44 AM

Reputation Earned

RepItemWhen
+1Voted up Deferred rendering, basic levelToday, 04:43 AM
+1Voted up Resource ManagementToday, 04:38 AM
+1Voted up Dynamic Memory and throwing ExceptionsToday, 04:37 AM
+1Voted up Dynamic Memory and throwing ExceptionsToday, 04:36 AM
+1Voted up Dynamic Memory and throwing ExceptionsToday, 04:35 AM
+1Voted up Dynamic Memory and throwing ExceptionsToday, 04:35 AM
+1Voted up Dynamic Memory and throwing ExceptionsToday, 04:35 AM
+1Voted up null a vector of pointers in a parameter?Today, 04:34 AM
+1Voted up Non-Member Functions Improve Encapsulation?Today, 04:34 AM
+1Logged inToday, 04:33 AM
+1Voted up Next-Gen OpenGL To Be Shown Off Next MonthYesterday, 04:35 AM
+1Voted up Next-Gen OpenGL To Be Shown Off Next MonthYesterday, 04:34 AM
+1Voted up Using a 2D Texture for Point-Light ShadowsYesterday, 04:31 AM
+1Voted up Using a 2D Texture for Point-Light ShadowsYesterday, 04:31 AM
+1Voted up Draw ellipse within rectangleYesterday, 04:30 AM
+1Voted up Methods for Drawing a Low-Resolution 2D Line Gradually?Yesterday, 04:30 AM
+1Voted up leave function definition "empty" (c++) ?Yesterday, 04:29 AM
+1Voted up leave function definition "empty" (c++) ?Yesterday, 04:29 AM
+1Voted up Do you guys know of any good SDL/C++ Tutorials aside from LazyFoos?Yesterday, 04:28 AM
+1Logged inYesterday, 04:28 AM
+1Voted up Reliable UDP messagesMar 01 2015 04:43 AM
+1Voted up Authentication and EncryptionMar 01 2015 04:41 AM
+1Voted up Questions with GLSL ShadersMar 01 2015 04:40 AM
+1Voted up Next-Gen OpenGL To Be Shown Off Next MonthMar 01 2015 04:38 AM
+1Voted up how do you work out the direction to move a third person camera?Mar 01 2015 04:34 AM
+1Voted up Simple Alternative to Clustered Shading for Thousands of LightsMar 01 2015 04:33 AM
+1Voted up Render Queue DesignMar 01 2015 04:32 AM
+1Voted up Render Queue DesignMar 01 2015 04:32 AM
+1Voted up Component-based architecture - entity and component storageMar 01 2015 04:30 AM
+1Logged inMar 01 2015 04:25 AM
PARTNERS