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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 05:21 AM

Reputation Earned

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+1Voted up SSAO banding problems with FOV variationToday, 05:21 AM
+1Voted up About drawing circle with VBOToday, 05:20 AM
+1Voted up C++ header inclusion questionToday, 05:13 AM
+1Voted up C++ header inclusion questionToday, 05:13 AM
+1Voted up Game State management in Entity Component System architectureToday, 05:12 AM
+1Logged inToday, 05:09 AM
+1Voted up Optimization philosophy and what to do when performance doesn't cut it?Yesterday, 01:29 AM
+1Voted up Animate in place?Yesterday, 01:10 AM
+1Voted up Animate in place?Yesterday, 01:08 AM
+1Logged inYesterday, 01:07 AM
+1Voted up Request for Advice - Needing two OpenGL windows to display to...Oct 23 2014 03:50 AM
+1Voted up normal map generatingOct 23 2014 03:49 AM
+1Voted up Drawing a quad in normalized device coordinatesOct 23 2014 03:47 AM
+1Voted up Is optimization for performance bad or is optimizating too early bad?Oct 23 2014 03:44 AM
+1Voted up Why do unused game assets get stored in the game?Oct 23 2014 03:42 AM
+1Logged inOct 23 2014 03:41 AM
+1Voted up cost of rendering 'modular' entity modelsOct 22 2014 03:30 AM
+1Voted up What is bad about a cache miss since a initial cache miss is inevitableOct 22 2014 03:27 AM
+1Voted up Is there a way for me to see my game`s performance or frame rate?Oct 22 2014 03:26 AM
+1Logged inOct 22 2014 03:25 AM
+1Voted up VAO/VBO and classesOct 21 2014 03:54 AM
+1Voted up Ways around loading libraries like ASSIMP that doesn't support geometric instancing?Oct 21 2014 03:52 AM
+1Voted up How to use Array Texture?Oct 21 2014 03:51 AM
+1Voted up C++ header inclusion questionOct 21 2014 03:48 AM
+1Voted up C++ Serialize OpengGL pixel data in bitmap formatted byte arrayOct 21 2014 03:48 AM
+1Logged inOct 21 2014 03:47 AM
+1Voted up how to make a 3D Objbect move in circle?Oct 20 2014 03:36 AM
+1Voted up DirectCompute UAV between CS and PSOct 20 2014 03:36 AM
+1Voted up Issues with linking Fmod Studio low level library into projectOct 20 2014 03:34 AM
+1Logged inOct 20 2014 03:32 AM
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