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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 03:00 AM

Reputation Earned

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+1Voted up Calculating Right Vector from Two PointsToday, 03:00 AM
+1Voted up Wrong stride: glVertexAttribPointerToday, 02:58 AM
+1Voted up Splitting primatives between render targetsToday, 02:56 AM
+1Voted up Splitting primatives between render targetsToday, 02:56 AM
+1Voted up Help with matrix multiplicationToday, 02:55 AM
+1Logged inToday, 02:51 AM
+1Voted up Apply torque on angular accelerationYesterday, 03:51 AM
+1Voted up Preventing releasing buffers in the pipeline queueYesterday, 03:46 AM
+1Voted up Preventing releasing buffers in the pipeline queueYesterday, 03:46 AM
+1Logged inYesterday, 03:38 AM
+1Voted up Poor STL threads performanceOct 29 2014 03:44 AM
+1Voted up Is optimization for performance bad or is optimizating too early bad?Oct 29 2014 03:44 AM
+1Voted up Is optimization for performance bad or is optimizating too early bad?Oct 29 2014 03:43 AM
+1Voted up Current state of custom and commercial game engines as of 2014Oct 29 2014 03:41 AM
+1Voted up Why not use UE4?Oct 29 2014 03:40 AM
+1Logged inOct 29 2014 03:37 AM
+1Voted up Vectors, cosines, trigOct 28 2014 03:42 AM
+1Voted up Error: unique_ptr constructed with null deleter pointerOct 28 2014 03:37 AM
+1Voted up "Click to start the game"Oct 28 2014 03:35 AM
+1Logged inOct 28 2014 03:33 AM
+1Voted up Random numbers in a pixel shaderOct 27 2014 03:57 AM
+1Voted up C++ header inclusion questionOct 27 2014 03:54 AM
+1Voted up Why do unused game assets get stored in the game?Oct 27 2014 03:52 AM
+1Voted up Why do unused game assets get stored in the game?Oct 27 2014 03:52 AM
+1Voted up Why do unused game assets get stored in the game?Oct 27 2014 03:52 AM
+1Logged inOct 27 2014 03:49 AM
+1Voted up Why not use UE4?Oct 26 2014 04:26 AM
+1Voted up Large Terrains, Day-Night shading process?Oct 26 2014 04:23 AM
+1Voted up Creating all scenario animations/reactionary situations?Oct 26 2014 04:22 AM
+1Logged inOct 26 2014 04:20 AM
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