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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 04:12 AM

Reputation Earned

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+1Voted up Best way to render text with DirectX11Today, 04:12 AM
+1Voted up Moving from dinput to RAW input (mouse)Today, 04:10 AM
+1Voted up Moving from dinput to RAW input (mouse)Today, 04:09 AM
+1Voted up Moving from dinput to RAW input (mouse)Today, 04:09 AM
+1Voted up Game Engine :: Entity Component Design - Handling InputToday, 04:08 AM
+1Logged inToday, 04:07 AM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 04:02 AM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 04:02 AM
+1Voted up Moving from dinput to RAW input (mouse)Yesterday, 04:00 AM
+1Logged inYesterday, 03:59 AM
+1Voted up Avoiding unnessecary if/else choice in loop for Virtual CameraAug 25 2014 04:00 AM
+1Voted up glm/opengl orbital camera C++Aug 25 2014 04:00 AM
+1Voted up Destructor in vector called too oftenAug 25 2014 03:57 AM
+1Voted up Destructor in vector called too oftenAug 25 2014 03:57 AM
+1Voted up DeltaTime and accelerationAug 25 2014 03:55 AM
+1Logged inAug 25 2014 03:54 AM
+1Voted up Best way to render text with DirectX11Aug 24 2014 04:03 AM
+1Voted up Useful linksAug 24 2014 04:02 AM
+1Voted up Efficient way to read .obj files in Visual Studio 2013Aug 24 2014 03:58 AM
+1Logged inAug 24 2014 03:57 AM
+1Voted up Quick Multitexturing Question - Why is it necessary here to divide by the number of textures?Aug 23 2014 04:43 AM
+1Voted up So... C++14 is done :OAug 23 2014 04:37 AM
+1Voted up So... C++14 is done :OAug 23 2014 04:36 AM
+1Voted up So... C++14 is done :OAug 23 2014 04:35 AM
+1Voted up So... C++14 is done :OAug 23 2014 04:34 AM
+1Logged inAug 23 2014 04:29 AM
+1Voted up So... C++14 is done :OAug 22 2014 03:02 AM
+1Voted up So... C++14 is done :OAug 22 2014 03:01 AM
+1Voted up DeltaTime and accelerationAug 22 2014 02:59 AM
+1Logged inAug 22 2014 02:59 AM
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