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Laval B

Member Since 30 Jul 2010
Offline Last Active Feb 09 2016 04:31 AM

Reputation Earned

RepItemWhen
+1Voted up Shader PermutationsFeb 09 2016 04:31 AM
+1Voted up Shader PermutationsFeb 09 2016 04:31 AM
+1Voted up BRDFs in shadersFeb 09 2016 04:31 AM
+1Voted up DoF - near field bleedingFeb 09 2016 04:30 AM
+1Voted up DoF - near field bleedingFeb 09 2016 04:30 AM
+1Voted up Any alternatives to automatic class instantiation via macro?Feb 09 2016 04:29 AM
+1Voted up Constructor + putting into an arrayFeb 09 2016 04:29 AM
+1Voted up Simple Open-Source Projects To Contribute To?Feb 09 2016 04:29 AM
+1Voted up Simple Open-Source Projects To Contribute To?Feb 09 2016 04:29 AM
+1Logged inFeb 09 2016 04:27 AM
+1Voted up Vulkan is Next-Gen OpenGLFeb 08 2016 04:34 AM
+1Voted up Vulkan is Next-Gen OpenGLFeb 08 2016 04:33 AM
+1Voted up [DX12] Constant Buffer PackingFeb 08 2016 04:31 AM
+1Voted up Questions on Baked GI Spherical HarmonicsFeb 08 2016 04:30 AM
+1Voted up Questions on Baked GI Spherical HarmonicsFeb 08 2016 04:30 AM
+1Voted up Questions on Baked GI Spherical HarmonicsFeb 08 2016 04:30 AM
+1Voted up Questions on Baked GI Spherical HarmonicsFeb 08 2016 04:30 AM
+1Voted up Constructor + putting into an arrayFeb 08 2016 04:29 AM
+1Voted up When to switch to hero_idle animation?Feb 08 2016 04:28 AM
+1Logged inFeb 08 2016 04:27 AM
+1Voted up Starting out with networkingFeb 07 2016 08:17 AM
+1Voted up real time grassFeb 07 2016 08:15 AM
+1Voted up BRDFs in shadersFeb 07 2016 08:15 AM
+1Voted up Request for Feedback: FormulaEngine game scripting systemFeb 07 2016 08:12 AM
+1Voted up Any alternatives to automatic class instantiation via macro?Feb 07 2016 08:11 AM
+1Voted up Any alternatives to automatic class instantiation via macro?Feb 07 2016 08:11 AM
+1Voted up Constructor + putting into an arrayFeb 07 2016 08:11 AM
+1Voted up which way is more efficient to implementing texture atlasFeb 07 2016 08:10 AM
+1Voted up which way is more efficient to implementing texture atlasFeb 07 2016 08:10 AM
+1Logged inFeb 07 2016 08:10 AM
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