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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 02:53 AM

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+1Voted up OpenGL 3.0+ And VAOsToday, 02:53 AM
+1Voted up Constant buffer - Memory errorToday, 02:51 AM
+1Voted up COLLADA vs FBX... Are They Worthwhile for Generic Model Formats?Today, 02:49 AM
+1Voted up COLLADA vs FBX... Are They Worthwhile for Generic Model Formats?Today, 02:49 AM
+1Voted up Font Rendering Woes (FreeType)Today, 02:48 AM
+1Logged inToday, 02:48 AM
+1Voted up Culling points from a polygon.Yesterday, 04:28 AM
+1Voted up Culling points from a polygon.Yesterday, 04:28 AM
+1Voted up Windows ProgrammingYesterday, 04:27 AM
+1Voted up STL List Interator, Whats Happens When You DO This obj *ptr = (obj*)&interYesterday, 04:25 AM
+1Voted up Assignment operator and virtual inheritanceAug 30 2014 06:14 PM
+1Voted up Windows ProgrammingAug 30 2014 06:14 PM
+1Voted up Windows ProgrammingAug 30 2014 06:14 PM
+1Voted up Compiling 64-bit Applications in Visual Studio Express 2013Aug 30 2014 06:14 PM
+1Voted up Compiling 64-bit Applications in Visual Studio Express 2013Aug 30 2014 06:14 PM
+1Logged inAug 30 2014 06:11 PM
+1Voted up Is it possible to bind an ID3D11RenderTargetView to different slots at the same time?Aug 29 2014 04:06 AM
+1Voted up Why are their bumps in my shadow mapping?Aug 29 2014 04:04 AM
+1Voted up STL List Interator, Whats Happens When You DO This obj *ptr = (obj*)&interAug 29 2014 04:02 AM
+1Logged inAug 29 2014 04:02 AM
+1Voted up Best way to render text with DirectX11Aug 28 2014 04:12 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 04:10 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 04:09 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 04:09 AM
+1Voted up Game Engine :: Entity Component Design - Handling InputAug 28 2014 04:08 AM
+1Logged inAug 28 2014 04:07 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 27 2014 04:02 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 27 2014 04:02 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 27 2014 04:00 AM
+1Logged inAug 27 2014 03:59 AM
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