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Laval B

Member Since 30 Jul 2010
Offline Last Active Yesterday, 03:48 AM

Reputation Earned

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+1Voted up Good way to design a content system (add & remove data)Yesterday, 03:48 AM
+1Voted up Defining a struct in a header so that I can use my varaible anywhereYesterday, 03:47 AM
+1Voted up Defining a struct in a header so that I can use my varaible anywhereYesterday, 03:44 AM
+1Voted up Resolution scaling and World / Screen CoordsYesterday, 03:43 AM
+1Voted up default install folder for windows gameYesterday, 03:41 AM
+1Voted up default install folder for windows gameYesterday, 03:39 AM
+1Voted up Advanced font/text rendering optionsYesterday, 03:38 AM
+1Voted up Advanced font/text rendering optionsYesterday, 03:37 AM
+1Voted up Advanced font/text rendering optionsYesterday, 03:35 AM
+1Logged inYesterday, 03:34 AM
+1Voted up Getting the extends of a plane intersection the view frustrumJul 29 2015 03:34 AM
+1Voted up Defining a struct in a header so that I can use my varaible anywhereJul 29 2015 03:31 AM
+1Voted up Defining a struct in a header so that I can use my varaible anywhereJul 29 2015 03:31 AM
+1Voted up What skills is more important for a Junior programmer to masterJul 29 2015 03:30 AM
+1Voted up What skills is more important for a Junior programmer to masterJul 29 2015 03:29 AM
+1Voted up What skills is more important for a Junior programmer to masterJul 29 2015 03:29 AM
+1Voted up Programming commandsJul 29 2015 03:28 AM
+1Voted up When do I save the buffer data?Jul 29 2015 03:27 AM
+1Voted up Hierarchy of meshes and entitiesJul 29 2015 03:26 AM
+1Voted up A* heuristic problemJul 29 2015 03:26 AM
+1Logged inJul 29 2015 03:24 AM
+1Voted up Organizing rendering codeJul 28 2015 03:43 AM
+1Voted up why do we need to divide w in texture projectionJul 28 2015 03:42 AM
+1Voted up why do we need to divide w in texture projectionJul 28 2015 03:40 AM
+1Voted up Design pattern for linking UI events to editor code?Jul 28 2015 03:35 AM
+1Voted up Resolution scaling and World / Screen CoordsJul 28 2015 03:35 AM
+1Voted up Resolution scaling and World / Screen CoordsJul 28 2015 03:35 AM
+1Voted up When do I save the buffer data?Jul 28 2015 03:34 AM
+1Voted up Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 03:32 AM
+1Voted up Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 03:31 AM
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