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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 05:11 AM

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+1Voted up Perspective DistortionToday, 05:11 AM
+1Voted up How slow is reading render target data on the CPU?Today, 05:10 AM
+1Voted up How to set up correctly the camera matrix?Today, 05:09 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersToday, 05:08 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersToday, 05:08 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersToday, 05:08 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersToday, 05:08 AM
+1Voted up Avoid rewriting type to access member typedefToday, 05:07 AM
+1Voted up Entity Component System architecture for a 4X gameToday, 05:07 AM
+1Logged inToday, 05:06 AM
+1Voted up Best technique for lightingYesterday, 08:17 AM
+1Voted up Best technique for lightingYesterday, 08:17 AM
+1Voted up should i release my code?Yesterday, 08:16 AM
+1Voted up should i release my code?Yesterday, 08:16 AM
+1Voted up Memory management patterns in C++Yesterday, 08:13 AM
+1Voted up Memory management patterns in C++Yesterday, 08:13 AM
+1Voted up Memory management patterns in C++Yesterday, 08:12 AM
+1Voted up Memory management patterns in C++Yesterday, 08:11 AM
+1Voted up SIMD and CompilationYesterday, 08:10 AM
+1Logged inYesterday, 08:09 AM
+1Voted up Making a tool for the engineJun 28 2015 05:16 AM
+1Voted up register keyword in HLSL?Jun 28 2015 05:15 AM
+1Voted up GenerateMipmaps and staging texturesJun 28 2015 05:11 AM
+1Voted up best way and source for learning openGL and DirectXJun 28 2015 05:10 AM
+1Voted up Your thoughts on the value of profilers and debuggers?Jun 28 2015 05:08 AM
+1Voted up Hash Table Element LookupJun 28 2015 05:07 AM
+1Voted up SIMD and CompilationJun 28 2015 05:07 AM
+1Voted up intermediate books for C++Jun 28 2015 05:06 AM
+1Voted up intermediate books for C++Jun 28 2015 05:06 AM
+1Logged inJun 28 2015 05:06 AM
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