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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 02:43 AM
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+1Voted up C++ avoiding pointersToday, 02:42 AM
+1Voted up Declaring temporary variable to save 1 multiply?Today, 02:40 AM
+1Voted up Declaring temporary variable to save 1 multiply?Today, 02:36 AM
+1Logged inToday, 02:29 AM
+1Voted up MSAA in Deferred shadingYesterday, 05:30 AM
+1Voted up Creating a 3rd person cameraYesterday, 05:25 AM
+1Voted up Looking for a tutorial for a third person camera that can walk on a terrainYesterday, 05:21 AM
+1Voted up Inter-thread communicationYesterday, 05:14 AM
+1Voted up Declaring temporary variable to save 1 multiply?Yesterday, 05:12 AM
+1Logged inYesterday, 05:09 AM
+1Voted up What is a uber shader?Jul 27 2014 04:45 AM
+1Voted up memory map questionsJul 27 2014 04:43 AM
+1Voted up Inter-thread communicationJul 27 2014 04:43 AM
+1Logged inJul 27 2014 04:37 AM
+1Voted up How are the trigonometric functions computed?Jul 26 2014 05:17 AM
+1Voted up Textures tear at distanceJul 26 2014 05:13 AM
+1Voted up Textures tear at distanceJul 26 2014 05:13 AM
+1Voted up SamplerState in code or HLSL?Jul 26 2014 05:11 AM
+1Voted up [Optimising] Bone based AnimationJul 26 2014 05:08 AM
+1Logged inJul 26 2014 05:05 AM
+1Voted up Dx11 math and matricesJul 25 2014 03:13 AM
+1Voted up This singleton keeps crashing.Jul 25 2014 03:10 AM
+1Voted up This singleton keeps crashing.Jul 25 2014 03:08 AM
+1Logged inJul 25 2014 03:08 AM
+1Voted up Using a for loop for asynchronous loading the scene objectsJul 24 2014 03:34 AM
+1Voted up Converting STL heavy static library to sharedJul 24 2014 03:32 AM
+1Voted up Converting STL heavy static library to sharedJul 24 2014 03:31 AM
+1Voted up Converting STL heavy static library to sharedJul 24 2014 03:31 AM
+1Voted up little feedback with UI and callbacksJul 24 2014 03:30 AM
+1Logged inJul 24 2014 03:30 AM
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