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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 02:36 AM
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+1Voted up Most Efficient Way for Lighting in Forward RenderingToday, 02:36 AM
+1Voted up Memory alignment problem (CPU and GPU)Today, 02:33 AM
+1Voted up Resizing buffers -> Out of memoryToday, 02:32 AM
+1Voted up Resizing buffers -> Out of memoryToday, 02:32 AM
+1Voted up How dangerous is returning a initialized pointer in C++?Today, 02:30 AM
+1Logged inToday, 02:28 AM
+1Voted up Intialization withn definition?Yesterday, 03:27 AM
+1Voted up In need of some architecture helpYesterday, 03:27 AM
+1Voted up Culling and objects managementYesterday, 03:26 AM
+1Logged inYesterday, 03:24 AM
+1Voted up What's the next step after LZ77?Jul 20 2014 05:26 AM
+1Voted up Inter-thread communicationJul 20 2014 05:24 AM
+1Voted up Inter-thread communicationJul 20 2014 05:21 AM
+1Voted up C++ avoiding pointersJul 20 2014 05:20 AM
+1Voted up Pool: heap vs. stack allocationJul 20 2014 05:11 AM
+1Logged inJul 20 2014 05:07 AM
+1Voted up Rotating Weapon Gradually To Look at Target PointJul 18 2014 11:45 PM
+1Voted up Vertexbuffer - huge lag.Jul 18 2014 11:44 PM
+1Voted up Dissecting idTech4Jul 18 2014 11:40 PM
+1Logged inJul 18 2014 11:37 PM
+1Voted up OpenGL : GLEW or Qt or else ?Jul 18 2014 03:50 AM
+1Voted up Precompiled shadersJul 18 2014 03:46 AM
+1Voted up Recompile a ShaderJul 18 2014 03:45 AM
+1Voted up Directx Shader calcualtions.Jul 18 2014 03:44 AM
+1Voted up Game Engine :: Entity Component Design - Handling InputJul 18 2014 03:40 AM
+1Logged inJul 18 2014 03:32 AM
+1Voted up Real-Time Tessellation Techniques of Note?Jul 17 2014 03:41 AM
+1Voted up [solved]My tessellation pipeline that draws nothing.Jul 17 2014 03:35 AM
+1Voted up Why are most games not using hardware tessellation?Jul 17 2014 03:32 AM
+1Logged inJul 17 2014 03:06 AM
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