Jump to content

  • Log In with Google      Sign In   
  • Create Account

Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 03:37 AM

Reputation Earned

RepItemWhen
+1Voted up how to make a 3D Objbect move in circle?Today, 03:36 AM
+1Voted up DirectCompute UAV between CS and PSToday, 03:36 AM
+1Voted up Issues with linking Fmod Studio low level library into projectToday, 03:34 AM
+1Logged inToday, 03:32 AM
+1Voted up Indexed Drawing - Is it always useless when every face should have its own normal? (e.g. Flat shading)Yesterday, 05:16 AM
+1Voted up A stable portable threading implementationYesterday, 05:14 AM
+1Voted up A stable portable threading implementationYesterday, 05:14 AM
+1Voted up A stable portable threading implementationYesterday, 05:13 AM
+1Voted up Acceptable resolution for character turning?Yesterday, 05:12 AM
+1Logged inYesterday, 05:09 AM
+1Voted up Object disappears using glm::lookAt when eye and center vectors have 2 coords in common?Oct 18 2014 07:17 AM
+1Voted up timestep with ET capOct 18 2014 07:14 AM
+1Voted up How to Separate the Rendering Code from the Game CodeOct 18 2014 07:11 AM
+1Logged inOct 18 2014 07:07 AM
+1Voted up max size for level using floatsOct 17 2014 03:48 AM
+1Voted up WinAPI - wait for certain calls to finish before continuing?Oct 17 2014 03:46 AM
+1Voted up DLL-Based PluginsOct 17 2014 03:44 AM
+1Voted up scan a string character one by one & hexadecimal codeOct 17 2014 03:43 AM
+1Voted up scan a string character one by one & hexadecimal codeOct 17 2014 03:42 AM
+1Logged inOct 17 2014 03:42 AM
+1Voted up Do you use UML or other diagrams when working without a team?Oct 16 2014 03:38 AM
+1Voted up c++ segmentation faultOct 16 2014 03:36 AM
+1Voted up what is the correct way to move object along directionOct 16 2014 03:36 AM
+1Logged inOct 16 2014 03:34 AM
+1Voted up Do you use UML or other diagrams when working without a team?Oct 15 2014 03:32 AM
+1Voted up C++ Serialize OpengGL pixel data in bitmap formatted byte arrayOct 15 2014 03:31 AM
+1Voted up How to Separate the Rendering Code from the Game CodeOct 15 2014 03:29 AM
+1Voted up How to Separate the Rendering Code from the Game CodeOct 15 2014 03:29 AM
+1Voted up How to Separate the Rendering Code from the Game CodeOct 15 2014 03:28 AM
+1Logged inOct 15 2014 03:28 AM
PARTNERS