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Laval B

Member Since 30 Jul 2010
Offline Last Active Today, 08:22 AM

Reputation Earned

RepItemWhen
+1Voted up Separating Axis Theorem Data for collision responseToday, 08:21 AM
+1Voted up Best practise: Texture atlas & VBOToday, 08:20 AM
+1Voted up 2 strange opengl problems - small window and reverseToday, 08:20 AM
+1Voted up Orthographic Projection, width/heightToday, 08:19 AM
+1Voted up Rebuilding normals from positionToday, 08:17 AM
+1Voted up Is it possible to do Batch Rendering with 3D skeletal animation data?Today, 08:16 AM
+1Voted up Audio APIToday, 08:15 AM
+1Voted up Correct order to multiply matrices in 2D spaceToday, 08:10 AM
+1Voted up Correct order to multiply matrices in 2D spaceToday, 08:10 AM
+1Logged inToday, 08:10 AM
+1Voted up Soft Particles and Alpha BlendingYesterday, 06:12 AM
+1Voted up Suggestions for simulating ambient lightYesterday, 06:12 AM
+1Voted up Suggestions for simulating ambient lightYesterday, 06:12 AM
+1Voted up Tool release for physically based renderingYesterday, 06:11 AM
+1Voted up Tool release for physically based renderingYesterday, 06:11 AM
+1Voted up std::map iterator increment issueYesterday, 06:10 AM
+1Voted up Audio APIYesterday, 06:07 AM
+1Voted up Runge-Kutta in a large solar systemYesterday, 06:06 AM
+1Voted up Advice for simple 2D gameYesterday, 06:06 AM
+1Logged inYesterday, 06:05 AM
+1Voted up So Many Texture Units!Nov 21 2014 04:39 AM
+1Voted up So Many Texture Units!Nov 21 2014 04:38 AM
+1Voted up view frustum culling particle effects?Nov 21 2014 04:38 AM
+1Voted up HDR RenderingNov 21 2014 04:36 AM
+1Voted up HDR RenderingNov 21 2014 04:36 AM
+1Voted up HDR RenderingNov 21 2014 04:36 AM
+1Voted up Orthographic Projection, width/heightNov 21 2014 04:36 AM
+1Voted up Help with GPU Pro 5 Hi-Z Screen Space ReflectionsNov 21 2014 04:35 AM
+1Voted up Building A Game Engine + GameNov 21 2014 04:34 AM
+1Voted up How access to resource in DLL from SFMLNov 21 2014 04:34 AM
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