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Member Since 02 Aug 2010
Offline Last Active Jan 04 2013 05:41 PM

#5009165 Bones, matrixmanipulation or animation buffer

Posted by on 10 December 2012 - 01:25 PM

hi, this is my first post.
i'm programming a tiny game in webgl, and i would ask what is a better way to program animations:
actually i do a matrix transformation for every element of an object (a humanoid body for example),
i tryed to implement a bone system, where vertices are calculated from bone position, this is more cloth-like but too wavy.
so i'm thinking to do a very complex animation, and store precalculated vertices in a buffer and then ->
frame1 -> draw(0,100)
frame2 -> draw(100,100)
and so on

is this a good metod? what about performance? and if can this work, are there somebody who did that?