Jump to content

  • Log In with Google      Sign In   
  • Create Account


Leghola

Member Since 11 Aug 2010
Offline Last Active Jan 02 2014 01:30 AM
-----

Posts I've Made

In Topic: N.E.W Project

24 May 2013 - 12:28 AM

Hello,
 
Tonight I'm finally ready to propose you to test the game engine ..
This is an engine in alpha but it has everything you need to begin in a good way and it's for me the biggest step for the projet. The step that give access to my work for the first time.
 
Yes, you will find bugs, the best known is that of the grass disappears at once (I'm working) but I really wanted to offer something a test to prove their work.
 
Here is the download link:
 
 
In the zip file, a Setup.exe to launch that will install "normally" everything you need to test. I'm not on board as unity or other system is independent of the so there may be surprises.For example, I do not certify the compatibility 64bit portability and no other than Windows now sorry.
 
Hoping that it gives you already want to find out more ...
 
thank you !
Uri

In Topic: Eyengui Project

28 June 2011 - 12:26 AM


Hello,

I do not feel insulted, no problem. The criticism is a bit hard but constructive.

For cons, I think there is a misunderstanding.
My project is not a UDK, anotherUnity or Cry Engine is a "game project" in itself. I only show reports and tools that I developed for my "game project".

I will focus on the lights and rendering quality as you point out. Indeed, these are very important points and I have to be very careful.

Thank you for all these comments!

Nico

In Topic: Eyengui Project

26 June 2011 - 02:01 AM

Hello,

Thank you for all the notes that will enable me to move on andmake my engine more efficient.

Yes, I have a big job to do at the lights and shadows. It is a black spot (hahaha) I have to solve! :)

In terms of textures, I support the bump, the normal, the light ... But as the project is not intended to be as good a Battlefield3, this kind of optimization will be done in a second beta.

In my Editor, I implemented a system for managing the detailed textures. I work with splatting textures that I can handle the multiplicity of textures which can increase greatly the quality of the land.

Loading / unloading of 3D objects is already established as my editor works through a load and unload boxes and optimize.Depending on the distance between the player and the check post,the details of this case is more or less important (textures, lights, models, etc.)

In the end I actually still work but I found a bit harsh in the criticism because we should not forget that I am alone on an amateur project! :)

Thank you anyway
Nicolas

In Topic: Eyengui Project

25 June 2011 - 08:09 AM

Hello,

Here is a new video in which you discover my new partner / sponsor...

This HD video with a soundtrack, the first of its kind, offering insight into a building model pretty decent for my taste)

http://www.youtube.com/watch?v=YlU8g0pfJAc

Bye,
Nico

In Topic: Eyengui Project

20 June 2011 - 02:51 PM

Hi,

I send a little message to show a new video of my project.
This video is the Game Engine !

A few work must be done to optimize sub systems but you can see a good render i think :)





Bye,
Nico

PARTNERS