I'm nicolas, i'm a french developper using the 3d engine TV3d and VB.net 2010. Since some months, i re-developp a project named Eyengui.
Eyengui is an on line RPG project based on exploration, discovers and craft. The world is a waterworld with some hidden isles and the first goal of the player is to find islands. When he found one, he must explore it and discovers some treasures.
Eyengui project is composed of some applications :
1. Eyengui Environment Editor (E3) : To create islands and place objects, trees and so on.
2. Eyengui Server (EyeS) : the main server system that control connections (client and editor connection) and chat.
3. Eyengui Physic Server (SPEye) : The server for playing on an island. This server ) is launch by the "EyeS" when a player goes on an island. Then it's a "stackable system" and each SPeye has a TVPhysic Engine who determinate all events on the island.
4. Eyengui Game Engine (Ege) : It's the client application.
At this time, i work on the graphic effects and meshs optimization. I haven't the knowledge of all TV3d and it's a quit difficult for some sub systems (like shaders... )
This post is just to present my project and then i would like to finish by some screenshots and videos. (sorry for the size of screenshots...)
-> Screenshot of E3 with my auto-mesh position tool
-> Screenshots of the EGE :
-> A video of an island generated autmatically by my E3 system (heightmaps, texture splatting, save files...)
-> A video of the EGE
At this time E-Server, E3 are ok at 100% SPEye is under tests EGE is under tests Nicolas