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Dawoodoz

Member Since 16 Aug 2010
Offline Last Active Nov 11 2014 07:22 AM

Posts I've Made

In Topic: Novice C++ programmer, looking for ways to create art for game and such

08 November 2014 - 05:07 AM

I started drawing a webcomic using a pen tablet to train myself in seeing the whole picture with light, contrast and camera angles before going down into tiny details.


In Topic: Particle force shader destroyed by optimization

01 November 2014 - 11:07 AM

I don't use the effect library and I made my own math library for a functional style. Maybe I can give a "no optimization" flag when compiling some troublesome shaders and just optimize them by hand. I can't spot a single thing that the compiler made faster for me other than removing the placeholders that I reserve for friction.

 

Edit: Disabling optimization did not help. As if the optimization is just a side effect of the real bug setting the variable to 0 when anything is added.


In Topic: Why don't you use GCC on windows?

01 November 2014 - 09:59 AM

Visual Studio is easy to install and use. Trying to install GCC requires the same messy approach as when installing things on Linux with a long list of things to patch manually that changes for every version. GCC does not even work out of the box on Linux Mint because the standard libraries are missing. I still have to compile my portable applications on at least 3 different compilers to catch as many portability issues as possible.


In Topic: Particle force shader destroyed by optimization

01 November 2014 - 09:40 AM

I tried looking at DirectX samples from both NVidia and the Windows SDK but nothing like the libraries I used. The june 2010 compiler is also too old to bother upgrading my engine to.


In Topic: Particle force shader destroyed by optimization

01 November 2014 - 07:05 AM

At least I remember how to write pixel shader assembler. Just have to hope that it still works with shader model 4 that deprecated assembler.


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