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AnotherFalseProphet

Member Since 18 Aug 2010
Offline Last Active Oct 21 2014 11:30 AM

Posts I've Made

In Topic: Timesteps, tick rates, and their logic

09 January 2013 - 06:38 AM

Great post! Thank you! Very helpful for me.


In Topic: Timesteps, tick rates, and their logic

09 January 2013 - 03:27 AM

I have. But, for a beginner, it's not easy to follow.

I'm fairly good with C, and I can understand the source that the article provides, but I don't understand its practical use or logic.


In Topic: What are you working on? v2

20 October 2011 - 07:14 AM

My game is now using a view, so I've began working on a simple map editor and parser. But theres nothing to show with that, yet.


I just realised my design has a fatal flaw :( Gonna have to either change the base concept a bit or think of a new thing alltogether. Damn you illusive 2D!

EDIT: I tried designing a Golden Axe clone-ish game, but now I realised it was actually 3D (you could jump, move forward/backward and outward/inward). So either I'll start learning 3D, or create a tricky 2D enviroment with some intelligent methods keeping track of where the player actually is. Which do you think I would choose? :)

EDIT2: I'll just disable jumping >w>


You could probably put a good depth system to use. Maybe use some fast sorting method to do it on the fly. What method are you using now?

In Topic: Ps2 game programming

22 July 2011 - 10:45 AM

I recall there being a BASIC language packaged with PS2's, probably useless though.

In Topic: What are you working on?

28 June 2011 - 07:52 PM

Working on a C64 game (more details in my journal). I'm currently on step 40 and I have no idea how many more are going to come.


[attachment=2401:supernatural_shot.png]


Very cool, have you made any progress on this?

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