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Member Since 18 Aug 2010
Offline Last Active Oct 14 2015 02:32 AM

Topics I've Started

GL2 and texture atlas'

20 April 2014 - 11:59 PM

Hi, I am working with GL2 & the fixed function pipeline. I am trying to gain a basic understanding of OpenGL.


I am trying to display a basic string on the screen using a font sheet. I have been trying to understand Texture Atlas' but because of my inexperience with OpenGL I don't know where to begin with implementing one.


The programming language I am using is Java. 


Also, one more thing. How can I use integers for translating? And setting the screen origin 0, 0 to the top left?

GLES1 and rendering text

20 February 2014 - 01:56 PM

Hello, I am new to OpenGL. I am programming for Android and I am using GLES1. I want to draw text to the context, but I don't know what keywords I need to search for. Can anyone help me with this? I am completely new to OpenGL, but have managed to display textures.

Has anyone here integrated Steamworks into a gcc program?

31 December 2013 - 05:00 AM

I have a very simple game written in C++ and SDL2 that I want to integrate Steamworks into just to play around but I have failed miserably at it.

I'm curious if anyone has a working example available or know of any opensource projects that have it integrated?

Timesteps, tick rates, and their logic

09 January 2013 - 02:26 AM

I'm trying to grasp the concept of timesteps and tick rates. I've read a couple articles but they talk about things like Runge Kutta integration and I honestly have no idea what to make of that.


Are there any examples with plain ole' C and SDL?

Porting Grapple to Windows

15 January 2012 - 06:34 PM

Hello again,
In my endless search for a network library for games, I was pointed in the direction of "Grapple". However, there doesn't seem to be a windows port, even though it is listed as Cross Platform on the wikipedia entry.

Anyone know of a windows port for this interesting library? Searched around and couldn't find anything relating to it.