Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 21 Aug 2010
Offline Last Active Dec 30 2012 10:55 PM

Topics I've Started

How should I approach my first random map generator?

30 December 2012 - 01:29 AM

This winter break I decided to start a little game tech project where I randomly generate a map for a simple 2D game. This map will (hopefully) include grid based collisions and some random objects.


I just started this tonight and I made a nice little 100% psudo-random collision grid generator. (wow.. that makes it sound so much harder than it was) I makes a table of random CSVs that tell my level loader whether or not the tile is collidable.


Obviosly this method can't really work in a game and I am pretty lost to how to move on from here. I wanted to know if any of you good folks could give me a push in the right direction. How should I approach a generator like this? What do I need to keep in mind? Any good resources you know of?


thanks in advance,


Custom games for GTKRadiant 1.6.3

15 November 2012 - 09:24 AM

I am trying to make a custom game engine as a little hobby project and I want to use GTKRadiant for the level editor. I can't find out how to make a custom game profile for ZeroRadiant (GTKRadiant 1.6) so..... I am here to ask you if anyone knows how...

Thanks in advance!

Ideas for Lua integration in a game engine.

13 November 2012 - 01:32 PM

I am working on my first ACTUAL game enigne and I wanted some advice from the good people who roam these fourms.

I plan on using LuaJIT as a scripting language for the game but I am not sure how it is usually integrated. I can come up with some simple way to get it in the engine but what I wanted some advice on was.. really what to use Lua for.

In what systems should I integrate Lua (I know AI is one but that's it) and, if you don't mind, could you spare some tips for integrating it?

Thanks in advance,

How can my program detect if the player hits a wall/floor ceiling

14 October 2012 - 08:37 AM

I am making a little side scroller where this little guy bounce off of walls.

I am having this pretty big problem where I can't tell if the player is bouncing off a wall/floor/ceiling.

can anyone help me out with this?

thanks in advance,

Direction Vector not working correctly

03 September 2012 - 07:51 AM

I am making a little Missile Control clone and I need the missiles to move tward the point where the cursor clicks. I take that point put it into a vector and normalize it (I tested it with a built in function and one that I wrote and it works the same) now the missiles won't show unless I click somewhere on the right side of the screen and will only aim at a 45 degree andgle from the bottom middle of the screen (where the turret is).

Does anyone know what to do. I am writing this is AS3 but I got this system working before in C# with XNA.

thanks in advance,