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Member Since 28 Aug 2010
Offline Last Active Jul 06 2012 12:17 PM

Topics I've Started

Best Source for Side Scrolling Game Sprites?

23 October 2011 - 05:16 PM

I'm working on a side scrolling Legend of Zelda fan game. Not looking for profit, just for experience and to show off my talents. I've never really delved that deep into the 2D game world, but I'm gonna try it out and see how it goes. I need to know if there is a particular source that would be good for finding backgrounds/assets/sprites for a side scroller. I already have my Link sprite, a Zelda sprite (Zelda will be a playable character) and a few backgrounds. But nothing to make the complete game like I plan. Any good advice/recommendations? (Also, any other advice as far as considering side scrollers would be appreciated). Thank you in advance. :)

Attached File  LegendOfZeldaTitleScreen.jpg   19.45KB   83 downloads

Here is an example of the art for the game

Aurora's Shrine WIP (Feedback Requested)

23 September 2011 - 03:23 PM

This is the first level (where the player will learn how to control the character) of my game Gidget: The Rebel Chronicles. The zone is a shrine for an angel named Aurora, who will guide Gidget through much of the game. This is where he first encounters her, and learns how to move, jump, and attack.
I have made several attempts at modeling it using the terrain compound object, but the cliff's would have no definition and would be too smoothly blended with the ground. So I tried a different technique: I modeled the cliff face off of a plane, and then created a second version to give more variety. I then modeled a single version of a water fall cliff face in the back. I then modeled a few cliff top's out of boxes, and used the terrain compound object now only for the sole purpose of creating the ground and the bottom of the pond. I used a plane to placehold where the water will be. I was going to create another cliff face for the entrance, but decided I would like a wall instead, to give it more of a secluded feeling. So I just made a box and stuck it there. I then modeled a few cornerstones to place at the intersection of the cliff faces, so that they weren't just planes next to planes. This really marked the completion of the modeling portion of the level. But I then noticed: the water fall cliff was nothing more than a straight chute which looked like a water slide. So, I modeled a few extra rocks, and placed them over it to give it a rocky appearance. All in all, it was a lot of plane and box modeling, with one terrain compound object, and there you have it. Just so you know, this is a WIP, and not the finished product. Still have to texture, animate, light, etc. I might also shift some things around a bit. Please comment. I would appreciate any advice on techniques or something you personally think would make this level better. Thank you, have a nice day. :)

Attached File  Mistwood_Zone_0_untextured_1.jpg   17.7KB   25 downloads

Attached File  Mistwood_Zone_0_untextured_2.jpg   13.65KB   20 downloads

Attached File  Mistwood_Zone_0_untextured_3.jpg   18.7KB   22 downloads

How can I get my Concept made into a Game?

05 September 2011 - 04:54 PM

I have a game concept that I would like to find a team for to make it. But from what I have been informed of (read the '3D RPG Needs Team' thread in Help Wanted) it is very uncommon for a writer to simply find a team to make a game based off of his concept. So, what would be the best alternative route to finding a way to making my concept come to life. I have a very good feeling this could be a very big hit in the indie game industry (although I'm sure most all concept writers think that). :P

3D RPG Level: Comments?

03 September 2011 - 10:52 AM

This is the second concept for the very first level of my game concept 'Gidget: The Rebel Chronicles'. It is pretty basic, and I will admit I'm not a professional (as you can see). But I would like any comments as to what I'm doing right, and critique on what I could make better. Here are the images:

Best Free Alternative to making Textures?

30 August 2011 - 02:15 PM

Is there a good, free program or software for making textures or materials? I'm using 3D studio max to model some interior/exterior environments and I need someway to to create custom materials/textures. Any advice or recomendations?