Sorry, I guess I should post the example of what I'm working on. I'm using a vert buffer of points in the following way:
1) Point list buffer into the Geo shader to change into a line buffer
2) Stream-out the new line buffer back into a different vert shader
3) Use the new vert shader and new geo shader to create triangles from the lines.
I'm setting everything up right now to use the CPU calls to set a buffer, but it seems like that's too much data being sent through the BUS to the GPU. I assumed it would be more similar to tessellation if I didn't intend on reading the data on the CPU side.
VashbrownsMember Since 30 Aug 2010
Offline Last Active Oct 08 2011 05:26 PM
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