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Member Since 31 Aug 2010
Offline Last Active Feb 18 2014 02:08 PM

Posts I've Made

In Topic: Dark Orchestral Music

06 January 2014 - 11:50 PM

Welcome to GD! Your piece sounds fantastic. Everything from the mixing to the composition sounds just wonderful. It certainly sets the mood. I can't really think of much to say in the way of constructive criticism here. Great work all around sir.

In Topic: Well into my first full game soundtrack. Any advice for advancing after this...

06 January 2014 - 11:37 PM

Thank you for the reply, Tom!


I understand the game I'm currently scoring is far from being a big release and it's not likely to turn any heads my way. I'm more or less thinking of it as being something I can point to when putting together a pitch for a developer. Up until this point I've pretty much done nothing but stock audio. I wasn't sure if having something more relevant in my portfolio would help developers take me more seriously or not. Guess your answer is it's probably not enough to make a difference. :D




And the process of selecting a vendor is different from the process of selecting an employee (thus the degree, a Human Resources filter, is less of a factor since vendors are selected by producers or music directors rather than HR).


That's an interesting point. I certainly understand that a good portfolio and a presence in the right place makes all of the difference. Try telling that to someone that's bidding on a job at Freelancer against a bunch of people flailing their degrees around. I know you're right though. A music director cares a lot more about portfolio and experience than anything else. I just need to stick it out and continue building my portfolio and networking.


Again, thanks for your reply. That link you posted seems particularly helpful. I'll read over it. Thanks!  :)


In Topic: New blog entry about listening as a composer.

04 January 2014 - 08:03 PM

Nice article. I think I'm sometimes guilty of the changing themes too quickly thing. It can sometimes be hard to tell objectively rather or not you're pushing a particular melody or section too far when you have to hear it so many times during production. I think even the more experienced can make errors like this. This is why I make it a point never to share or publish a track until I've given my ears a break from it for a bit.

Anyway, nice article! Thanks for sharing.

In Topic: Well into my first full game soundtrack. Any advice for advancing after this...

04 January 2014 - 05:02 PM

Thank you so much! I'm glad you enjoyed it. :)

In Topic: New soundtrack. Feedback appreciated

04 January 2014 - 02:41 PM

I mixing is top quality! I'm interested to know what sample set(s) were involved here. I've primarily been using EWQL Silver and it's saturated with a bunch of hall reverb that you can't shut off or turn down so it's hard to get this kind of clarity. They're great samples other than that, but I don't always want that much reverb so I may be shopping for some new stuff soon.


Structurally I would agree about the repetition. Jack Music made some very good points about it that I can agree with. Otherwise, GREAT track.